Ilyndor
Game Content Designer

29 May 2024, 10:58:20 CEST
last edited at 07 Jun 2024, 18:28:58 CEST
Post #42237
Game Content Designer
29 May 2024, 10:58:20 CEST
last edited at 07 Jun 2024, 18:28:58 CEST
Post #42237
Dear Tibians,
welcome to this thread regarding the new items from this year's summer update.
Rise of Podzilla
The following items are part of the Rise of Podzilla questline. All items have a minimum level requirement of 330 and a classification of 4.
Thematic Item Design:
The amber shaper is one of the rare crafters able to forge high quality amber weapons. The intrinsic abilities of amber are its potential of delivering pure elemental damage and resonating with certain spells creating even bigger bursts of damage.
Knight
Amber Sabre (1H Sword)
Amber Slayer (2H Sword)
Amber Axe (1H Axe)
Amber Greataxe (2H Axe)
Amber Cudgel (1H Club)
Amber Bludgeon (2H Club)
Paladin
Amber Bow (Bow)
Amber Crossbow (Crossbow)
Sorcerer
Amber Wand (Wand)
Druid
Amber Rod (Rod)
welcome to this thread regarding the new items from this year's summer update.
Rise of Podzilla
The following items are part of the Rise of Podzilla questline. All items have a minimum level requirement of 330 and a classification of 4.
Thematic Item Design:
The amber shaper is one of the rare crafters able to forge high quality amber weapons. The intrinsic abilities of amber are its potential of delivering pure elemental damage and resonating with certain spells creating even bigger bursts of damage.
Knight
Amber Sabre (1H Sword)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Energy 46
- Defense: 32
- Skillboost: Sword Fighting +4
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Amber Slayer (2H Sword)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Death 50
- Defense: 34
- Skillboost: Sword Fighting +4
- Imbuement Slots: 2
Amber Axe (1H Axe)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Ice 46
- Defense: 32
- Skillboost: Axe Fighting +4
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Amber Greataxe (2H Axe)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Earth 50
- Defense: 34
- Skillboost: Axe Fighting +4
- Imbuement Slots: 2
Amber Cudgel (1H Club)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Fire 46
- Defense: 32
- Skillboost: Club Fighting +4
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Amber Bludgeon (2H Club)
- Augment: Annihilation - Critical Extra Damage +14%
- Augment: Annihilation - Cooldown Reduction -8 seconds
- Attack: Death 50
- Defense: 34
- Skillboost: Club Fighting +4
- Imbuement Slots: 2
Paladin
Amber Bow (Bow)
- Augment: Divine Grenade - Critical Extra Damage +8%
- Attack Modifier: +7
- Hit Rate: +6
- Attack Range: 6
- Protection: Energy +5% (was Energy +4%)
- Skillboost: Distance Fighting +3
- Imbuement Slots: 3
Amber Crossbow (Crossbow)
- Augment: Divine Missile - Critical Extra Damage +5% (was Divine Grenade - Critical Extra Damage +8%)
- Attack Modifier: +8
- Hit Rate: +7
- Attack Range: 6
- Protection: Energy +5% (was Energy +4%)
- Skillboost: Distance Fighting +3
- Imbuement Slots: 3
Sorcerer
Amber Wand (Wand)
- Augment: Rage of the Skies - Critical Extra Damage +10%
- Attack: Energy
- Attack Range: 5
- Protection: Ice +6% (was Ice +5%)
- Mana Consumption: 20
- Skillboost: Magic Level +3, Energy Magic Level +2
- Imbuement Slots: 2
Druid
Amber Rod (Rod)
- Augment: Strong Ice Wave - Critical Extra Damage +6%
- Attack: Ice
- Attack Range: 5
- Protection: Fire +6% (was Fire +5%)
- Mana Consumption: 20
- Skillboost: Magic Level +3, Ice Magic Level +2
- Imbuement Slots: 2
Ilyndor
Game Content Designer

29 May 2024, 11:03:45 CEST
last edited at 10 Jun 2024, 10:23:57 CEST
Post #42238
Game Content Designer
29 May 2024, 11:03:45 CEST
last edited at 10 Jun 2024, 10:23:57 CEST
Post #42238
Sweet Dreams
The following items are part of the Sweet Dreams questline. As with the questline itself, these items revolve around the theme candy. Every vocation will receive a new off-hand item. In addition, a new amulet and ring will be available to all vocations.
Knight - Biscuit Barrier (Shield)
Paladin - Candy-Coated Quiver (Quiver)
Sorcerer - Cocoa Grimoire (Spellbook)
Druid - Creamy Grimoire (Spellbook)
All Vocations - Candy Necklace (Amulet)
All Vocations - Ring of Temptation (Ring)
If you want to make us aware of a balancing issue that is really important to you and which is directly related to the new items or item modifiers, please use the following template:
Title/Abstract: What's it about?
In general, make sure that your feedback...
We are looking forward to your feedback.
Happy testing!
Ilyndor and Shazaya
The following items are part of the Sweet Dreams questline. As with the questline itself, these items revolve around the theme candy. Every vocation will receive a new off-hand item. In addition, a new amulet and ring will be available to all vocations.
Knight - Biscuit Barrier (Shield)
- Augment: Wound Cleansing - Increased Base Healing +16.5%
- Defense: 36
- Protection: Physical +3%, Fire +5%
- Skillboost: Shielding +2
- Faster Regeneration
- Life Leech: 2%
- Imbuement Slots: 1
- Excluded Imbuements: Dragon Hide
- Minimum Level: 200
Paladin - Candy-Coated Quiver (Quiver)
- Protection: Fire +2%
- Capacity: 8
- Minimum Level: 200
Sorcerer - Cocoa Grimoire (Spellbook)
- Augment: Ultimate Flame Strike - Increased Base Damage +33%
- Defense: 19
- Protection: Physical +2%, Energy +5% (was Fire +5%)
- Skillboost: Magic Level +3, Fire Magic Level +1
- Magic Shield Capacity: +150 and 3%
- Imbuement Slots: 1
- Excluded Imbuements: Cloud Fabric (was Dragon Hide)
- Minimum Level: 200
Druid - Creamy Grimoire (Spellbook)
- Augment: Ultimate Ice Strike - Increased Base Damage +33%
- Defense: 19
- Protection: Physical +2%, Fire +5%
- Skillboost: Magic Level +3, Healing Magic Level +1
- Magic Shield Capacity: +150 and 3%
- Imbuement Slots: 1
- Excluded Imbuements: Dragon Hide
- Minimum Level: 200
All Vocations - Candy Necklace (Amulet)
- Armor: 2
- Protection: Physical +3%, Energy +6%, Earth -5%
- Minimum Level: 220
All Vocations - Ring of Temptation (Ring)
- Protection: Mana Drain +30% (was Mana Drain +20%)
- Charges: 200
- Minimum Level: 100
If you want to make us aware of a balancing issue that is really important to you and which is directly related to the new items or item modifiers, please use the following template:
Title/Abstract: What's it about?
- Provide a short and clear headline that captures the essence of your feedback.
- Be specific, concise and to the point while giving enough detail for understanding.
- Tell us about your own personal experiences, observations and your point of view.
- Explain what you want to see changed and why.
- Make a reasonable suggestion on how to remedy the situation/problem.
In general, make sure that your feedback...
- fits our overall goals/vision as described in the FAQ.
- is split into focused and manageable chunks instead of mixing multiple balancing topics or suggestions together.
- is posted in an organised, easy to read way.
We are looking forward to your feedback.
Happy testing!
Ilyndor and Shazaya
Shazaya
Game Content Designer

03 Jun 2024, 10:04:54 CEST
last edited at 13 Jun 2024, 16:43:30 CEST
Post #42242
Game Content Designer
03 Jun 2024, 10:04:54 CEST
last edited at 13 Jun 2024, 16:43:30 CEST
Post #42242
Official Replies:
June 06: Change announcement tomorrow
June 07: Adjustments to the new items
June 10: Updated excluded imbuement information on cocoa grimoire
June 10: Increased drop chance and lower chocolate coin price of ring of temptation
June 13: Reduced group cooldown for single target spells
June 06: Change announcement tomorrow
June 07: Adjustments to the new items
June 10: Updated excluded imbuement information on cocoa grimoire
June 10: Increased drop chance and lower chocolate coin price of ring of temptation
June 13: Reduced group cooldown for single target spells
Dear Tibians,
thank you for all of your feedback on the new items. We are currently evaluating potential changes which we will announce tomorrow.
Happy hunting,
Ilyndor
thank you for all of your feedback on the new items. We are currently evaluating potential changes which we will announce tomorrow.
Happy hunting,
Ilyndor
Ilyndor
Game Content Designer

07 Jun 2024, 18:28:10 CEST
last edited at 07 Jun 2024, 18:29:27 CEST
Post #42737
Game Content Designer
07 Jun 2024, 18:28:10 CEST
last edited at 07 Jun 2024, 18:29:27 CEST
Post #42737
Dear Tibians,
as announced yesterday, we have made several changes to the new items. These changes will go live next week.
Knight - Rise of Podzilla
For all Knight weapons we added the following augment
Paladin - Rise of Podzilla
Amber Bow (Bow)
Amber Crossbow (Crossbow)
Sorcerer - Rise of Podzilla
Amber Wand (Wand)
Druid - Rise of Podzilla
Amber Rod (Rod)
Sweet Dreams - Sorcerer
Cocoa Grimoire (Spellbook)
Sweet Dreams - All Vocations
Ring of Temptation (Ring)
We have updated the description at the start of this thread with the new values.
In this context, we have also changed the descriptions of the augments from "mean damage/healing" to "base damage/healing" which is in line with the in-game descriptions.
Please let us know your thoughts on these changes.
Have a nice weekend and happy hunting,
Shazaya and Ilyndor
as announced yesterday, we have made several changes to the new items. These changes will go live next week.
Knight - Rise of Podzilla
For all Knight weapons we added the following augment
- Augment: Annihilation - Cooldown Reduction -8 seconds
Paladin - Rise of Podzilla
Amber Bow (Bow)
- Protection: Energy +5% (was Energy +4%)
Amber Crossbow (Crossbow)
- Augment: Divine Missile - Critical Extra Damage +5% (was Divine Grenade - Critical Extra Damage +8%)
- Protection: Energy +5% (was Energy +4%)
Sorcerer - Rise of Podzilla
Amber Wand (Wand)
- Protection: Ice +6% (was Ice +5%)
Druid - Rise of Podzilla
Amber Rod (Rod)
- Protection: Fire +6% (was Fire +5%)
Sweet Dreams - Sorcerer
Cocoa Grimoire (Spellbook)
- Protection: Physical +2%, Energy +5% (was Fire +5%)
Sweet Dreams - All Vocations
Ring of Temptation (Ring)
- Protection: Mana Drain +30% (was Mana Drain +20%)
We have updated the description at the start of this thread with the new values.
In this context, we have also changed the descriptions of the augments from "mean damage/healing" to "base damage/healing" which is in line with the in-game descriptions.
Please let us know your thoughts on these changes.
Have a nice weekend and happy hunting,
Shazaya and Ilyndor
Hello Tibians,
Originally posted by Hayaku Kazehaya on 07.06.2024 18:53:45:

Best regards,
Ilyndor
Originally posted by Hayaku Kazehaya on 07.06.2024 18:53:45:
I also believe that you forgot to change the excluded imbuement on cocoa grimoire from dragon hide to cloud fabric when you've changed the elemental protection on it.This information was indeed missing, thank you. I have updated the description in our initial post.
Best regards,
Ilyndor
Dear Tibians,
the changes that we announced last Friday are now live.
Besides the increased drop chance of the ring of temptation, we have also slightly increased the drop chance of the rest of the "Sweet Dreams" equipment and reduced the chocolate coin price for the ring of temptation.
In addition, we have also updated the sprite of the amber cudgel to give it a sturdier and heavier look.
Happy hunting,
Ilyndor and Shazaya
the changes that we announced last Friday are now live.
Besides the increased drop chance of the ring of temptation, we have also slightly increased the drop chance of the rest of the "Sweet Dreams" equipment and reduced the chocolate coin price for the ring of temptation.
In addition, we have also updated the sprite of the amber cudgel to give it a sturdier and heavier look.
Happy hunting,
Ilyndor and Shazaya
Dear Tibians,
we appreciate your feedback on the new items. One of the most discussed topics in this thread were the augments for single target spells, which we want to address in this post.
In one of the next testserver patches, we will reduce the group cooldown to 2 seconds for all single target spells that previously had a 4 second group cooldown. This will affect the following spells:
While we are aware that these spells still cannot compete with potent aoe spells we believe that this change will bring them more in line with modern Tibia gameplay and open up more cases in which they are useful.
Best regards and happy testing,
Ilyndor and Shazaya
we appreciate your feedback on the new items. One of the most discussed topics in this thread were the augments for single target spells, which we want to address in this post.
In one of the next testserver patches, we will reduce the group cooldown to 2 seconds for all single target spells that previously had a 4 second group cooldown. This will affect the following spells:
- Annihilation
- Ultimate Flame Strike
- Ultimate Ice Strike
- Ultimate Energy Strike
- Ultimate Terra Strike
While we are aware that these spells still cannot compete with potent aoe spells we believe that this change will bring them more in line with modern Tibia gameplay and open up more cases in which they are useful.
Best regards and happy testing,
Ilyndor and Shazaya
Greetings Tibians,
we would like to thank you again for trying out the new items and sharing your valuable feedback with us.
We liked a lot of your suggestions and may consider them for future item designs.
This thread will now be closed. We hope you enjoyed your time on the test server and look forward to your feedback once the update launches.
Best regards,
Ilyndor and Shazaya
we would like to thank you again for trying out the new items and sharing your valuable feedback with us.
We liked a lot of your suggestions and may consider them for future item designs.
This thread will now be closed. We hope you enjoyed your time on the test server and look forward to your feedback once the update launches.
Best regards,
Ilyndor and Shazaya