Valued testers,
welcome to the external test of this year's Winter Update! This thread is dedicated to the overhaul of the Cyclopedia Character Info's "Combat Stats" page. To a lesser extent, we also modified the Skills Widget by adding several stats that were previously only visible when opening the Cyclopedia.
Vision:
Three new subsections within the Cyclopedia provide players with a more detailed understanding and easier navigation regarding the combat stats. The updated Skill widget also ensures all relevant data is readily accessible.
More Information:
To familiarize yourself with the changes made, please read our announcement teaser
and its corresponding forum thread.
All stats displayed on the new stat pages now feature a "Total" value (the effective modifier for your character) and various contributing subtotal values. For example, for a Knight, attack value will be modified by weapon power, character level, combat stance, weapon skill and Wheel of Destiny perks. These will all be listed as stat sources below the total value. If a total value is only modified by a single source, the source will not be shown to prevent clutter. Stat source values that currently aren't contributing to the total value (the subtotal is zero or 100% for multipliers) will also be hidden.
Feedback:
Do you have a suggestion to improve the Combat Stats pages even further? Found a bug? Have additional thoughts to share? Please post here. We will do our best to consider your feedback!
Updates and Fixes:
All updates and fixes will be published in the Fixes and Changes thread.
Official replies:
welcome to the external test of this year's Winter Update! This thread is dedicated to the overhaul of the Cyclopedia Character Info's "Combat Stats" page. To a lesser extent, we also modified the Skills Widget by adding several stats that were previously only visible when opening the Cyclopedia.
Vision:
Three new subsections within the Cyclopedia provide players with a more detailed understanding and easier navigation regarding the combat stats. The updated Skill widget also ensures all relevant data is readily accessible.
More Information:
To familiarize yourself with the changes made, please read our announcement teaser
and its corresponding forum thread.
All stats displayed on the new stat pages now feature a "Total" value (the effective modifier for your character) and various contributing subtotal values. For example, for a Knight, attack value will be modified by weapon power, character level, combat stance, weapon skill and Wheel of Destiny perks. These will all be listed as stat sources below the total value. If a total value is only modified by a single source, the source will not be shown to prevent clutter. Stat source values that currently aren't contributing to the total value (the subtotal is zero or 100% for multipliers) will also be hidden.
Feedback:
Do you have a suggestion to improve the Combat Stats pages even further? Found a bug? Have additional thoughts to share? Please post here. We will do our best to consider your feedback!
Updates and Fixes:
All updates and fixes will be published in the Fixes and Changes thread.
Official replies:
Dear testers,
first of all, thank you for your reports and feedback thus far. I'll address a number of points that were raised.
Originally posted by Almom Maioral on 05.11.2024 14:23:03:
Originally posted by Kate Hawkeye on 05.11.2024 17:52:06:
Several people also noticed inconsistencies with the Critical Hit Chance subtotals. The values were not intended to be added up, but only the highest value is used. We'll fix this problem later today.
At the same time, we're also adding back two decimal places for the Damage Reduction values that managed to get away in this update.
Originally posted by Kikaro on 05.11.2024 21:19:44:
Originally posted by Dark Black Magician on 06.11.2024 00:28:47:
Thank you for your time. Feel free to post other issues and suggestions.
first of all, thank you for your reports and feedback thus far. I'll address a number of points that were raised.
Originally posted by Almom Maioral on 05.11.2024 14:23:03:
...There must have been a misunderstanding here. We do not intend to share any concrete formulas.
Did I miss something or I just can't found the FORMULAS that were said on Teasers?
...
Originally posted by Kate Hawkeye on 05.11.2024 17:52:06:
I missed the accuracy stats when we are using a distance weapon + ammo or a thrown weapon.This sounds like a great idea. We're currently evaluating ways to make this happen.
It would be really cool to show the character's accuracy according to distance fighting skill and weapon/ammo equipped for the different ranges.
...
Several people also noticed inconsistencies with the Critical Hit Chance subtotals. The values were not intended to be added up, but only the highest value is used. We'll fix this problem later today.
At the same time, we're also adding back two decimal places for the Damage Reduction values that managed to get away in this update.
Originally posted by Kikaro on 05.11.2024 21:19:44:
The Attack Value is different to the live server.It appears that we messed up here and swapped the order of computation, which leads to slighly different values compared to our live system. This is a visual issue only and does not affect your actual damage. A fix is also upcoming.
...
Originally posted by Dark Black Magician on 06.11.2024 00:28:47:
...We're considering adding this feature as well. I'll update you at a later date with our decision.
I've noticed that in the Misc. Stats, we are able to see the cooldown of the Tibiadrome potions. Consider adding the cooldown of the cupcakes, hireling and Jean Pierre dishes here as well. You could add a section called "Special Dishes Cooldowns" below the "Concotion Cooldowns".
Thank you for your time. Feel free to post other issues and suggestions.
Good morning,
we appreciate your continued feedback in this thread. As you have noticed, we have pushed a number of smaller changes and bugfixes in the past days. For example, damage reduction totals should now be displayed correctly. We also finished work on displaying Distance Fighting Accuracy in the Offence tab. This should be released later today.
Judging from the many posts on this thread, magic damage numbers comparable to attack value numbers are still in high demand. We are currently evaluating what we can do here, so stay tuned.
We're already fairly close to the end of this year's external test, so please understand that we cannot bring consumable cooldowns to other places in the client for this update, as our time for bigger changes is running out.
Also, one more point concerning the cooldown times on consumables: As with all other values in the Character Stats page, the remaining time is "fixed" at the time the page was opened, and thus does not "tick down" as more time passes.
we appreciate your continued feedback in this thread. As you have noticed, we have pushed a number of smaller changes and bugfixes in the past days. For example, damage reduction totals should now be displayed correctly. We also finished work on displaying Distance Fighting Accuracy in the Offence tab. This should be released later today.
Judging from the many posts on this thread, magic damage numbers comparable to attack value numbers are still in high demand. We are currently evaluating what we can do here, so stay tuned.
We're already fairly close to the end of this year's external test, so please understand that we cannot bring consumable cooldowns to other places in the client for this update, as our time for bigger changes is running out.
Also, one more point concerning the cooldown times on consumables: As with all other values in the Character Stats page, the remaining time is "fixed" at the time the page was opened, and thus does not "tick down" as more time passes.
Dear Tibians,
Thank you for testing the updated Combat Stat Overview.
As the testing phase concludes, this thread will now be closed.
No further changes will be made to the Combat Stat Overview for the upcoming update.
We have taken note of all your ideas and suggestions and greatly appreciate your input.
Thank you for all your feedback over the past two weeks!
Cheers,
Fluffey
Thank you for testing the updated Combat Stat Overview.
As the testing phase concludes, this thread will now be closed.
No further changes will be made to the Combat Stat Overview for the upcoming update.
We have taken note of all your ideas and suggestions and greatly appreciate your input.
In the Offence Stats tab, under the Attack Value section, the system only displays a Combat Tactics value if the character has selected Offensive or Defensive. If Balanced is selected, no value appears in Combat Tactics.This is correct, as the Balanced Stance provides no value in these sections.
Thank you for all your feedback over the past two weeks!
Cheers,
Fluffey