Ilyndor
Game Content Designer

31 Oct 2024, 09:45:11 CET
last edited at 14 Nov 2024, 13:34:34 CET
Post #43259
Game Content Designer
31 Oct 2024, 09:45:11 CET
last edited at 14 Nov 2024, 13:34:34 CET
Post #43259
Dear Tibians,
welcome to this thread regarding the new items from this year's winter update.
These items are part of the No Rest for the Wicked questline.
Every vocation will receive new weapons and headgear. All items have a minimum level requirement of 300 and a classification of 4.
Weapons
All weapons come in a base version and three upgraded variants that can be crafted in the doomforge in exchange for the base version and several creature products. These upgrades are permanent and cannot be reverted. Please also note that it is not possible to upgrade tiered weapons.
The upgraded variants all have one imbuement slot less than their base version but additional perks to make up for it.
The advantages of the three upgrades are as follows:
Rending
Draining
Siphoning
Knight
Inferniarch Blade (1H Sword)
Inferniarch Slayer (2H Sword)
Inferniarch Battleaxe (1H Axe)
Inferniarch Greataxe (2H Axe)
Inferniarch Flail(1H Club)
Inferniarch Warhammer (2H Club)
Paladin
Inferniarch Bow (Bow)
Inferniarch Arbalest (Crossbow)
Sorcerer
Inferniarch Wand (Wand)
Druid
Inferniarch Rod (Rod)
welcome to this thread regarding the new items from this year's winter update.
These items are part of the No Rest for the Wicked questline.
Every vocation will receive new weapons and headgear. All items have a minimum level requirement of 300 and a classification of 4.
Weapons
All weapons come in a base version and three upgraded variants that can be crafted in the doomforge in exchange for the base version and several creature products. These upgrades are permanent and cannot be reverted. Please also note that it is not possible to upgrade tiered weapons.
The upgraded variants all have one imbuement slot less than their base version but additional perks to make up for it.
The advantages of the three upgrades are as follows:
Rending
- Critical Extra Damage: +58% (was 56%)
- Critical Hit Chance: +10%
- Excluded Imbuements: Basic/Intricate/Powerful Strike
Draining
- Life Leech: +29% (was 28%)
- Excluded Imbuements: Basic/Intricate/Powerful Vampirism
Siphoning
- Mana Leech: +10% (was 9%)
- Excluded Imbuements: Basic/Intricate/Powerful Void
Knight
Inferniarch Blade (1H Sword)
- Attack: 8
- Special Damage: Fire 44
- Defense: 31
- Skillboost: Sword Fighting +3
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Inferniarch Slayer (2H Sword)
- Attack: 8
- Special Damage: Energy 48
- Defense: 33
- Skillboost: Sword Fighting +4
- Imbuement Slots: 2
Inferniarch Battleaxe (1H Axe)
- Attack: 8
- Special Damage: Fire 44
- Defense: 31
- Skillboost: Axe Fighting +3
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Inferniarch Greataxe (2H Axe)
- Attack: 8
- Special Damage: Fire 48
- Defense: 33
- Skillboost: Axe Fighting +4
- Imbuement Slots: 2
Inferniarch Flail(1H Club)
- Attack: 8
- Special Damage: Death 44
- Defense: 31
- Skillboost: Club Fighting +3
- Weapon Shield Modifier: +3
- Imbuement Slots: 2
Inferniarch Warhammer (2H Club)
- Attack: 8
- Special Damage: Ice 48
- Defense: 33
- Skillboost: Club Fighting +4
- Imbuement Slots: 2
Paladin
Inferniarch Bow (Bow)
- Attack Modifier: +7
- Hit Rate: +5
- Attack Range: 6
- Protection: Earth +5%
- Skillboost: Distance Fighting +2
- Imbuement Slots: 3
Inferniarch Arbalest (Crossbow)
- Attack Modifier: +8
- Hit Rate: +6
- Attack Range: 6
- Protection: Ice +4%
- Skillboost: Distance Fighting +2
- Imbuement Slots: 3
Sorcerer
Inferniarch Wand (Wand)
- Attack: Death
- Attack Range: 5
- Protection: Earth +5%
- Skillboost: Magic Level +3, Fire Magic Level +1
- Imbuement Slots: 2
Druid
Inferniarch Rod (Rod)
- Attack: Earth
- Attack Range: 5
- Protection: Death +5%
- Skillboost: Magic Level +3, Earth Magic Level +1
- Imbuement Slots: 2
Ilyndor
Game Content Designer

31 Oct 2024, 09:53:00 CET
last edited at 05 Nov 2024, 18:02:24 CET
Post #43260
Game Content Designer
31 Oct 2024, 09:53:00 CET
last edited at 05 Nov 2024, 18:02:24 CET
Post #43260
Helmets
Knight
Maliceforged Helmet
Paladin
Hellstalker Visor
Sorcerer
Dreadfire Headpiece
Druid
Demonfang Mask
If you want to make us aware of a balancing issue that is really important to you and which is
directly related to the new items or item modifiers, please use the following template:
Title/Abstract: What's it about?
In general, make sure that your feedback...
We are looking forward to your feedback.
Happy testing!
Ilyndor
Knight
Maliceforged Helmet
- Augment: Front Sweep - Mana Leech +3%
- Armor: 10
- Resistances: Physical +3%, Death +6%
- Skillboost: SwordFighting +2, AxeFighting +2, ClubFighting +2
- Imbuement Slots: 2
- Excluded Imbuements: Powerful Epiphany
Paladin
Hellstalker Visor
- Augment: Strong Ethereal Spear - Mana Leech +3%
- Armor: 10
- Resistances: Physical +3%, Death +6%
- Skillboost: DistanceFighting +2
- Imbuement Slots: 2
- Excluded Imbuements: Powerful Epiphany
Sorcerer
Dreadfire Headpiece
- Augment: Energy Wave - Mana Leech +4%
- Armor: 8
- Resistances: Physical +2%, Death +6%
- Skillboost: MagicLevel +2
- Imbuement Slots: 2
Druid
Demonfang Mask
- Augment: Terra Wave - Mana Leech +2%
- Armor: 8
- Resistances: Physical +2%, Death +5%
- Skillboost: MagicLevel +2, Healing Magic Level +1
- Imbuement Slots: 2
If you want to make us aware of a balancing issue that is really important to you and which is
directly related to the new items or item modifiers, please use the following template:
Title/Abstract: What's it about?
- Provide a short and clear headline that captures the essence of your feedback.
- Be specific, concise and to the point while giving enough detail for understanding.
- Tell us about your own personal experiences, observations and your point of view.
- Explain what you want to see changed and why.
- Make a reasonable suggestion on how to remedy the situation/problem.
In general, make sure that your feedback...
- fits our overall goals/vision as described in the FAQ.
- is split into focused and manageable chunks instead of mixing multiple balancing topics or suggestions together.
- is posted in an organised, easy to read way.
We are looking forward to your feedback.
Happy testing!
Ilyndor
Ilyndor
Game Content Designer

31 Oct 2024, 09:53:41 CET
last edited at 18 Nov 2024, 15:53:04 CET
Post #43261
Game Content Designer
31 Oct 2024, 09:53:41 CET
last edited at 18 Nov 2024, 15:53:04 CET
Post #43261
Official replies
Nov 05: Updated wording in helmet description
Nov 05: Changes to the testserver assistant
Nov 06: Information about upgraded weapons
Nov 08: Updated weapon sprites, changes to inferniarch wand and rod
Nov 08: Changes to some boot classifications
Nov 11: Addressing the number of imbuement slots on weapons
Nov 13: Increased permanent weapon effects and base weapon as one-time boss reward
Nov 14: Slighty reduced permanent effect of rending and draining inferniarch weapons
Nov 18: Changed weapon sprite of inferniarch slayer
Nov 05: Updated wording in helmet description
Nov 05: Changes to the testserver assistant
Nov 06: Information about upgraded weapons
Nov 08: Updated weapon sprites, changes to inferniarch wand and rod
Nov 08: Changes to some boot classifications
Nov 11: Addressing the number of imbuement slots on weapons
Nov 13: Increased permanent weapon effects and base weapon as one-time boss reward
Nov 14: Slighty reduced permanent effect of rending and draining inferniarch weapons
Nov 18: Changed weapon sprite of inferniarch slayer
Ilyndor
Game Content Designer

05 Nov 2024, 13:28:26 CET
last edited at 05 Nov 2024, 13:30:52 CET
Post #43273
Game Content Designer
05 Nov 2024, 13:28:26 CET
last edited at 05 Nov 2024, 13:30:52 CET
Post #43273
Hello and welcome to the testserver,
Originally posted by Robin Schud on 05.11.2024 13:24:02:
Best regards,
Ilyndor
Originally posted by Robin Schud on 05.11.2024 13:24:02:
Originally posted by Ilyndor on 31.10.2024 09:53:00:Thank you for your comment, I have updated the wording in the item description.
Hello!Resistances: Hit +3%, Death +6%
What does Hit +3% resistance mean? How is this different than current protection physical?
Best regards,
Ilyndor
Ilyndor
Game Content Designer

05 Nov 2024, 17:52:50 CET
last edited at 05 Nov 2024, 18:01:54 CET
Post #43429
Game Content Designer
05 Nov 2024, 17:52:50 CET
last edited at 05 Nov 2024, 18:01:54 CET
Post #43429
Hello Tibians,
Thank you for your ongoing feedback. At the moment, we are still collecting and evaluating your suggestions.
Originally posted by Lady van Mave on 05.11.2024 13:38:29:

Originally posted by Didoxz Projetinho on 05.11.2024 15:47:48:
Originally posted by Liwus on 05.11.2024 13:57:28:
Best regards,
Ilyndor
Thank you for your ongoing feedback. At the moment, we are still collecting and evaluating your suggestions.
Originally posted by Lady van Mave on 05.11.2024 13:38:29:
Hello,The new helmets will be obtainable from the testserver assistant after one of the next testserver patches.
Is it me or the new helmets are not available in the test server assistant?
Mave~
Originally posted by Didoxz Projetinho on 05.11.2024 15:47:48:
Please give us the ability to get level 300 in test server so we can test the new items.After one of the next testserver patches, you will be able to get enough experience from the testserver assistant to reach level 300 and try out the new items.
I'm currently lvl 320 in global, but when the characters were backed up for test server I was 290 and can't get to 300 to test
thanks!
Originally posted by Liwus on 05.11.2024 13:57:28:
This is almost nitpicking but, in-game and on other instances you used Armor (Us spelling), here you used Armour (UK spelling).Thank you for the hint, I have adjusted the spelling in the item descriptions.
And congratulations on the direction you guys been taking lately, game is getting better with each update.
Best regards,
Ilyndor
Ilyndor
Game Content Designer

06 Nov 2024, 16:30:38 CET
last edited at 06 Nov 2024, 16:35:18 CET
Post #43593
Game Content Designer
06 Nov 2024, 16:30:38 CET
last edited at 06 Nov 2024, 16:35:18 CET
Post #43593
Dear Tibians,
thank you for your ongoing feedback, we are reading all of it and will announce any potential changes in this thread.
This only means that tiered base weapons cannot be upgraded at the doomforge.
Best regards and happy testing,
Ilyndor
thank you for your ongoing feedback, we are reading all of it and will announce any potential changes in this thread.
"Please also note that it is not possible to upgrade tiered weapons"Yes, upgraded (rending/draining/siphoning) weapons can also be tiered.
Can you clarify the above sentence.
I am understanding that if a weapon has been tiered, it can no longer be upgraded.
What if a weapon has been upgraded, can it be tiered after? Think this should be clarified.
This only means that tiered base weapons cannot be upgraded at the doomforge.
How do the permanent effects work with imbuements?No, that is not possible. I have updated the information at the beginning of this thread to display the imbuement exclusions for the three upgrade variants.
Is it possible to imbue a Rend weapon with crit? Does the critical extra damage go up to 106% damage in that case?
Best regards and happy testing,
Ilyndor
Dear Tibians,
thank you for your ongoing feedback.
To enhance their offensive power, we have made the following adjustments to the new wands and rods:
Inferniarch Wand (and all its upgraded variants)
Inferniarch Rod (and all its upgraded variants)
We would also like to address the elemental choices for the new knight weapons. We believe that the gap between the inferniarch weapons and the sanguine weapons, which are currently the best in slot, is large enough for them to share their offensive elements.
All changes will go live with one of the next testserver patches.
Best regards and happy testing,
Ilyndor
thank you for your ongoing feedback.
Inferniarch Wand (and all its upgraded variants)
- added fire magic level +1
Inferniarch Rod (and all its upgraded variants)
- added earth magic level +1
We would also like to address the elemental choices for the new knight weapons. We believe that the gap between the inferniarch weapons and the sanguine weapons, which are currently the best in slot, is large enough for them to share their offensive elements.
I like it, but could you please consider changing the angle (mirrored) on the 1h axes, the crossbow & bow?Thank you for your comment. We have updated the sprites of the inferniarch battleaxe, the inferniarch bow and the inferniarch arbalest as well as all of their upgraded variants to be more consistent with existing weapon sprites.
The Demonfang Mask, however, feels overly penalized with attribute reductions for only a +1 increase in healing magic level. This is particularly problematic since EDs generally require more mana than MS during hunts, making mana sustain essential. A stronger mana leech attribute on this mask would significantly improve its viability.Just to give you a bit more insight into this decision: the amount of mana leech that was chosen for each helmet's spell augment is based upon the cooldown of the respective spells.
All changes will go live with one of the next testserver patches.
Best regards and happy testing,
Ilyndor
Hello Tibians,
I would like to inform you about an update from the general test feedback thread about the classifications of some boots.
Golden Boots C4 -> C3
Treader of Torments C3 -> C4
Depth Calcei C2 -> C3
If you would like to share feedback on these changes or on the boots classification in general, please feel free to post your thoughts in the general test feedback thread.
Best regards,
Ilyndor
I would like to inform you about an update from the general test feedback thread about the classifications of some boots.
Golden Boots C4 -> C3
Treader of Torments C3 -> C4
Depth Calcei C2 -> C3
If you would like to share feedback on these changes or on the boots classification in general, please feel free to post your thoughts in the general test feedback thread.
Best regards,
Ilyndor
Dear Tibians,
We appreciate your feedback on the new items and would like to address your concerns regarding the number of imbuement slots on the new weapons. We believe that adding more imbuement slots would make these weapons stronger than intended, so we do not plan to make any changes in this regard.
However, other propositions are still under discussion, and we welcome any additional suggestions you may have.
Best regards,
Ilyndor
We appreciate your feedback on the new items and would like to address your concerns regarding the number of imbuement slots on the new weapons. We believe that adding more imbuement slots would make these weapons stronger than intended, so we do not plan to make any changes in this regard.
However, other propositions are still under discussion, and we welcome any additional suggestions you may have.
Best regards,
Ilyndor
Dear Tibians,
Thank you for all your feedback over the past few days. Today, we want to announce two additional changes to the new Inferniarch weapons, that will go live with one of the next testserver patches:
Firstly, we have increased the permanent effect of the upgrade variants to further incentivize Doomforging:
Rending
Draining
Siphoning
Secondly, we have decided to make the base Inferniarch weapons more accessible. At the Doomforge, you will find a locked door that the Forgemaster will open for you after you have defeated Arbaziloth in hard mode (by sparing the Forgemaster until he escapes) at least 10 times.
In this new room, designed as a nod to the Annihilator reward room, you will be able to select one Inferniarch base weapon of your choice. We have added this reward to improve accessibility to the base weapons and the Doomforging system, while also fitting thematically.
Please note that this method of obtaining new equipment is not intended to be a new standard for future quests.
Best regards, and happy crafting!
Ilyndor
Thank you for all your feedback over the past few days. Today, we want to announce two additional changes to the new Inferniarch weapons, that will go live with one of the next testserver patches:
Firstly, we have increased the permanent effect of the upgrade variants to further incentivize Doomforging:
Rending
- Critical Extra Damage: +62% (was 56%)
Draining
- Life Leech: +31% (was 28%)
Siphoning
- Mana Leech: 10% (was 9%)
Secondly, we have decided to make the base Inferniarch weapons more accessible. At the Doomforge, you will find a locked door that the Forgemaster will open for you after you have defeated Arbaziloth in hard mode (by sparing the Forgemaster until he escapes) at least 10 times.
In this new room, designed as a nod to the Annihilator reward room, you will be able to select one Inferniarch base weapon of your choice. We have added this reward to improve accessibility to the base weapons and the Doomforging system, while also fitting thematically.
Please note that this method of obtaining new equipment is not intended to be a new standard for future quests.
Best regards, and happy crafting!
Ilyndor
Dear Tibians,
Thank you for your feedback on our latest changes to the new Inferniarch weapons.
After careful consideration, we have decided to slightly reduce the permanent effect of the Rending and Draining upgrade variants to position them more clearly below the Soulwar weapons.
Rending
Draining
The Siphoning upgrade variants will retain their current bonus, as the Soulwar weapons already provide a clear upgrade over them.
Best regards,
Ilyndor
Thank you for your feedback on our latest changes to the new Inferniarch weapons.
After careful consideration, we have decided to slightly reduce the permanent effect of the Rending and Draining upgrade variants to position them more clearly below the Soulwar weapons.
Rending
- Critical Extra Damage: 58% (was 62%)
Draining
- Life Leech: 29% (was 31%)
The Siphoning upgrade variants will retain their current bonus, as the Soulwar weapons already provide a clear upgrade over them.
Best regards,
Ilyndor
Ilyndor
Game Content Designer

18 Nov 2024, 15:52:16 CET
last edited at 18 Nov 2024, 15:54:38 CET
Post #44598
Game Content Designer
18 Nov 2024, 15:52:16 CET
last edited at 18 Nov 2024, 15:54:38 CET
Post #44598
Hello,
Best regards,
Ilyndor
Would it be possible to do the same sprite change to the two handed sword? It feels so wrong to have it looking down. Cheers!Yes, the sprites of the inferniarch slayer and its upgraded variants will also be updated to be more consistent with other weapon sprites after the testserver ends.
Best regards,
Ilyndor
Dear Tibians,
Before closing this thread, I want to thank you all once again for your feedback on the new equipment introduced in this year's winter update.
While some of your suggestions were not implemented this time, we have taken note of them and may consider them for future item designs.
Best regards, and until next time,
Ilyndor
Before closing this thread, I want to thank you all once again for your feedback on the new equipment introduced in this year's winter update.
While some of your suggestions were not implemented this time, we have taken note of them and may consider them for future item designs.
Best regards, and until next time,
Ilyndor