Dear Testers,

welcome to the test server for the new vocation! May all brave warrior monks who venture forth to explore new horizons be squired by fortune and glory!

This thread deals with the map, quest and content changes regarding the new vocation. Including the new area, the "Blue Valley" as well as various adjustments we made to the content of Tibia.

You can use it to inform us about:
  • Quest or map bugs that require a more detailed explanation
  • Issues with quest logic or progress in regards to the new vocation, certain actions that got you stuck
  • Inconsistencies in the quest or map
It also helps us if you let us know when (e.g. before or after a specific change) and how you tested something so that we know which version you are referring to.
  • Inconsistencies with the missions and tasks that are spread accross all hunting grounds of the area.

    Please report obvious bugs via the bug report function ingame (press Ctrl+Z):
    • Map bugs can be reported by right-clicking on a map field and selecting the entry "Report Coordinate" from the context menu.
    • Mistakes in NPC chats can be reported by right-clicking on the NPC text in question and selecting the context menu entry "Report Message".
    If you want to make us aware of an important balancing topic that is directly related to this update, please use the designated threads.

    While learning and testing the new features and content of the new vocation, join other players to face the challenges as warrior monks together to explore the world of Tibia in a completely new way. And as always, enjoy!

    Kind regards,
    Lionet
  • Hello everyone, great to see you all joining us in our journey to honour the legacy of the Merudri by helping us find all remaining irks and quirks of Tibia's new vocation

    @Ylz B1: The Blue Valley will be added to the official map section on the website right after release.

    @Niquit B1: Thank you for the feedback, since all warrior monks will have to start from scratch, some things are indeed bound to take some time until they are conveniently achievable, higher levels will be available to help and more items are in circulation, etc.

    @Guidelino Assassino B1: Thank you for the reports and suggestions, I will most probably adjust the mini map colours before the final release. The only training statues so far are placed in the Adventurer's Guild which should be reachable conveniently even at the start of the game. The third statue right at the beginning will indeed be removed. The Shrines are indeed to be visited in a certain order and the only hint will be available from Pema, the Enpa-Deia. The shrines themselves should give you a hint if your level does not yet meet the requirements.

    @Aaron Craft U1: The message is intended to be versatile and indeed a kind of "one for all" matching various player states. All in all this makes it quite vague indeed, however, we intend for players to figure out the next shrine by exploring, guessing or even asking other players so it's intentional to leave some questions. Nevertheless I will consider your suggestions as we are still at the start of the test and some things are bound to change during this development phase.

    @Siamix B1: Thank you for the feedback! While it is currently not planned to change achievements in such a way, I will keep your suggestions in mind.

    @Dark Black Magician B1: Enpa-Deia Pema is the only one to give out information about the shrines, she is the (vice-)Enpa so to speak and largely takes care of any pilgrimage buisness We evaluated all and every querst in Tibia in the planning and during development phase. There are indeed some traditional quests, we deliberately chose to not interfere with.

    @Alex Ray B2: Desert Quest has been adapted to the new vocation I assume you never wondered what the central floor tile in one of the final rooms is all about or how some of the marble floor elements are not in the best shape anymore...

    @Vlaar E1: Manop should only point to the shrines in general, so yes, one shrine is indeed enough. The Blue Valley is a sacred and ancient place with a lot of history for the Merudri, so not everything is exactly what meets the eye - yet sometimes it's just that. The temple, however, is a central place for the monks and has been one of the few things that remained after being snatched away from the geographical cradle of their original civilisation. The statues are posed in ancient Merudri warrior stances, the description states what they mean.

    @Mathias Bynens B1 and Ainz Own Goal B1: Thank you for the feedback and your suggestions. While I can't guarantee that we will be able to implement all proposals and suggestions during the test, we will collect and evaluate everything there is. Some things are of course still bound to change during this phase and it's still early in regards to final numbers.

    @Willow Ameth B1: Thank you for your feedback and suggestions! Monks can do the Desert Quest just fine by the way, take a closer look at the environment However, as already mentioned above, there are a few traditional quests we deliberately did not interfere with.

    @Dreamsphere U2: Thank you for the suggestion, I'll take another look into it!

    @Kikaro E1: Thank you! As you can imagine, it was also a lot of fun creating these. The Blue Valley is a central piece of Merudri lore and legacy, a lot of things concerning their history are not yet known to the outside world.

    Kind regards,
    Lionet
    @Bobi Joker E1: Thanks for your feedback, certainly a valid point. However, we decided to funnel Monks specifically through the Merudri ambassador Manop to streamline the process and make it as convenient as possible. The current approach allows for a slightly faster transition and allows certain technical optimisations on our side as well.

    @Slime Slayer E1: Thanks for the suggestion, I will look into this as well.

    @Vlaar E1: Indeed, I see, thank you very much for the report. I will see to the descriptions again to adress the issue.

    @Creiddylad E2: Thank you very much for your feedback! Indeed, Tibians can currently not choose a citizenship in the Blue Valley. As of now, the valley is intended as a starting place for monks to gather information about the Merudri culture and lore as well as hints concerning the pilgrimage and to obtain spells and the promotion. I have designed the valley as kind of a central hub and potential anchor for future content. So this is one reason it is a bit more expansive, the other is that a more restricted area would feel improper as a last enclave for the remnants of an ancient civilisation.

    @Camarluk B2: Thank you for your feedback, naturally, the whole complex of onboarding content is constantly in change and development. While we already made several adjustments in terms of making the entry for the monk feel satisfying and in-place, we are still fine-tuning a lot of details and gameplay situations and will keep your suggestions in mind.

    @Yuri Jammy U1: Indeed, that absolutely aligns with my own views on the implementation of a new vocation, rooted in an existing lore and geography. Which is why I refrained from simply adding objects and changing the map in an artificial way. Aside from the shrines and some minor adjustments all over the world, I redesigned certain mechanics (for example the Desert Quest) to offer meaningful opportunities for the monk vocation that would make sense within the game world, especially in regards to the current time and age as well as the legacy of traditional quests. In the Desert Quest, you have to basically interact with the game world as the monk in the way only a monk (or ancient Merudri for that matter) could, without changing the general layout or appearance. In one part of the quest a new path for the monk was introduced, located in a previously inaccessible area without touching the general map layout of the complete surroundings. If you know the classic Tibia map layouts, you experienced how focused and interconnected the design in these areas is. With that in mind I am confident we managed to keep the original vibe and create "add-ins" for the quest, instead of adding artificial content on top. Of course, there are some compromises to be made here and there but I invite you to explore and analyse the adjusted content even further and I'm optimistic that you will find a lot to satisfy the wish for a purist approach to these changes.

    @Szeth Ragnar and Szeth Ragnar: Thank you for the feedback! As of now we designed the valley to be approachable exclusively via the teleport statues. I get where you're coming from and will keep your suggestions in mind, however.

    @Dark Black Magician B1: It is a quest we already took into consideration very early in development. However, as mentioned above, an organic and natural approach is needed to make adjustments of these quests feel in-place and to fit into the lore. For the new vocation, we explicitly tried to only make fitting changes and additions that include the monks rather than impose the new vocation over something. Reworking this quests will need to factor in a lot of variables. Besides the balancing topic, there is also a complex and interconnected lore, map and reward-system that needs to be adhered to. So we opted to rather not change a quest, than change it in a way that is neither satisfying for the players nor unfitting to current Tibia lore.

    Kind regards,
    Lionet
    Moeln E3, May Cin Shaolin and Niquit B1: Thank you for your feedback and suggestions! While the points you all make are reasonable, there are certain things we need to take into consideration when adapting a quest such as this. As you know, we tried to adapt important and traditional quests as comprehensively and organically as possible. As of now, this quest is one of those we refrained from interfering with as, and you will most certainly agree, quality standards have to be met. Especially in terms of implementing a completely new vocation. Seeing the monk in action during the external test in combination with dedicated player feedback provides us with valuable data and shapes any further development in this regard. Rest assured that we take your suggestions very seriously and will take them into account while evaluating everything we can from the feedback gathered.

    Aaron Craft U3: Thanks for the feedback, a valid point. That there are quite a few places that could fit that description was actually calculated, I wanted players to check a few places and see if it's possible to figure it out by narrowing it down to a few specific sites. Actually anticipated this to take a tiny bit longer even, but it's just fine

    Ackyus Mage B3: Thank you for the suggestion! It's still early to actually change the final location of a shrine based on the feedback we gathered until now, but I get where you're coming from. I am still convinced that it's quite doable (and necessary only once) but we'll take your feedback into consideration.

    Creiddylad E3: Thanks for the feedback! It is intended for Pema to be the only source of information considering the whereabouts of the shrines, it's currently not planned to enhance the quest log in such a way. It should be quite doable as it is, shrouding the locations of the shrines in mystery is part of the pilgrimage of the monks (and the Merudri themselves) as it being a warrior monk in the Tibia lore specifically means to find your own way against all odds. But it should still be as convenient as possible, within the actual flow of the gameplay and questing in general of course. We will see how players fare in discovering the shrines all over the world and continue to watch all your progress carefully.

    Edek Malin B3: Thank you for your feedback and suggestions! Other vocations should not receive the starting package for the monk, I will look into this. Any adjustments of older quests have been made with the original design and gameplay of the area in mind, nevertheless I will look into this once more. Concerning the training statues: the warrior monks of the Merudri have indeed travelled most of Tibia before (hence the shrines and various other things like specific weapons etc. all over the world). However, they opened up to the general public (so to speak) only recently in the lore (recently not in terms of yesterday but not since the dawn of time so to speak). Another thing is that spells and training has to adhere to the Merudri ways and we deliberately didn't want to treat them (including training, spells and even knowledge of their existence) as if they were always there for everyone to see. They did most of what they did incognito and only recently changed their approach. Mainly due to the revised teachings of the Enpa in terms of better protecting their legacy by passing it down to outsiders. Your point is still valid and reflects the other angle this approach can be viewed from very well. Of course, building lore in existing systems like this is, and will always be, a double-edged sword.

    Ashen Lady B3: Thanks, we will check the shrine bonus - which should indeed work as you anticipated.

    Dig Vigarista B1: Thank you for the feedback, there is no leyline knot among the areas currently explorable in the Blue Valley

    Sir Juan Ariel E3 and Edek Malin B3: While specific rewards are also a question of the right balancing and need to be evaluated properly, I see if I can take another look into this.
    Vlaar E1: You can activate any of the four shrines on Dawnport, regardless if you are lower than level 8. If you have reached level 8, a single shrine is enough to be able to leave Dawnport and head for the Blue Valley The pilgrimage itself cannot be shortened or automated since this would interfere with the Merudri ways which would be against the monk lore we currently incorporated into the game world.

    Kind regards,
    Lionet
    Mike spearman U1: Thank you for your feedback and suggestions! In Dawnport the Merudri ambassador Manop will tell players that there is only one shrine to visit and to reach level 8 to leave Dawnport. However, there deliberately is one additional hurdle, which is to find him on the upper floor. In turn, the monk skips a step when leaving Dawnport afterwards. We are glad to hear that you enjoy the monk vocation and agree with our design to introduce the world of Tibia to a fresh warrior monk via the Three-Fold Path.

    Vlaar E1: Thank you for the feedback, the shrines should only hint at their requirements very vaguely indeed. After visiting the first shrine, the questlog will tell you about the others on the Three-Fold Path and how many of the eleven in total you have already visited. As to the NPCs, we are planning to add additional keywords concerning the monk to many of them. This didn't make it into the version you are currently playing but will be addressed.

    Camarluk B2: Indeed, which is why a specific solution for the Elemental Spheres is already in the works. However, as I mentioned yesterday, any adjustments to expand such quests have to be designed in an organic and fitting manner, requiring the apropriate amount of time and thought to put into. Rest assured, however, that there will be a way to complete this quest it with the monk, including the complete quest, bestiary, boss and also the rewards.

    Willow Ameth B3: Thank you for your suggestions! As for the Desert Quest, the singular tile in question has already been fixed and will be a protection zone with the next update.

    Niime B1: Thank you for your feedback and suggestion! We will take it into consideration, however, the monk will most likely remain a valuable and often outright necessary asset in completing such challenges, even if the balancing might change and be fine-tuned during the test phase. In any case, we are trying to make the vocation fit in as seamlessly and organic as possible.

    Ashen Lady B3: Thanks for your feedback and suggestions! Indeed, spells can only be learned from the current Enpa in the Blue Valley. I will look into this once again. Some of the quests you mentioned will be adjusted accordingly, however, as I already mentioned yesterday, this will take time and some quests will remain untouched.

    Kind regards,
    Lionet
    Aaron Craft U6: Thanks for the feedback, I will look into this. The "Blue Valley" answer will be fixed.

    Mirius U1: Thank you for the feedback! Desert Quest will indeed be completable with all 5 vocations, including adjusted rewards! I'll take a look into the stacking issue.

    Thyll Tholl B5: The "Way of the Monk" is not exclusive and can be undertaken by every vocation! However, the specific item rewards are of course exclusive to the monk vocation.

    Guidelino Assassino B4: I see, however, as of now we explicitly designed it the way that there are no additional training statues for the monk except the one for fist fighting (which can be accessed only via the adventurer's guild). However, we will keep your suggestions in mind and continue to keep an eye on all such player observations during the external test. I cannot give an estimate on how or when we will make a decision on these matters but if we do, as usual, we will let you know either right here or via the appropriate channel. As for the stairs, they should appear yellow via one of the next updates, as well as having their correct name. The small water channels prevent players from wandering off the suggested path we want everyone to take once approaching the Blue Valley as the focus of this part of the map is specifically to reach and talk to the Enpa-Deia and later the Enpa. That's also an interesting feedback concerning the rewards/messaging for each shrine, I will keep it in mind and take another look at the shrine mechanics.

    Kind regards,
    Lionet
    Just a quick heads up on our progress here, before I (hopefully) get to answering a few more of your questions

    The "Elemental Spheres" quest can be accessed and completed with a monk, together with the other vocations. I also made sure that this time round, participation of the monk is optional. That means you can go in with paladin, sorcerer, druid and knight as before - or a monk can join the other four to play through the quest together Don't forget to contact Arkulius in Edron on how to start..."

    And as always, I'm reading all your feedback and suggestions. Some things have already been addressed while others will have to be evaluated. I can't give any detailed estimates of course, but we are trying to implement as much of your reports as possible during the external test. So keep it up and have fun trying out the new stuff

    Kind regards,
    Lionet
    @Sabarath: You should be able to ask Arkulius as a monk and receive a specific answer/start as of now. If you are at least at level 80 and have talked to NPC Arkulius about 'Alverus', he will continue to talk and offer you to start the quest.

    The generated test server characters should already have everything necessary to do so, but we also added a quest reset to the test server assistants which should be available with one of the next updates. To be teleported with the other vocations, you will need to unveil the sport where to spend in the machine room beneath the Edron Academy!
    Greetings Tibians,

    Thank you for all your testing and feedback over the weekend.

    The questlog reset for monks wasn't made avaliable at the Test Server Assistants. Please take a look into this, since most likely today is the last day for testing.
    @Mirius
    The reset for the Elemental Spheres quest will be available with tomorrows update on Tuesday morning. To trigger the reset via the server assistant, use the keyword "Elemental Spheres." The test has been extended until Wednesday - under Optional PvP rules.

    Cheers,
    Fluffey
    Greetings Tibians,

    This thread will be closed shortly, as the test has concluded.

    ...about the PoI fire path for the Monk vocation.
    Currently, any other vocation can walk through it without taking extra damage or receiving a notification that this path is meant only for Monks.
    @Akeyooshi
    Thank you for reporting, we are investigating this issue and it will be fixed.

    The floor that the monk must use, never gets a reset, so this cracked black marble floor once it's used it never reappears again, forcing the following teams to use a monk. This stays even after server saves.
    @Mirius
    Thank you! We will look into this.

    @Zami Nado, @Sabarath
    Thank you for your reports!
    The quest reset encountered some minor issues, which might explain why you were able to reach certain quest stages but couldnt proceed. We're currently investigating these problems.

    Thank you all for your testing, support, and valuable feedback over the past weeks.

    Cheers,
    Fluffey