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Topic: What's it about? (Leveling stats, skillgain, elemental bond, serene or mantra)
Feedback: What is your feedback regarding this specific topic

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In this thread we'll talk about the core stats and features surrounding the Monk.

Leveling
Each level the monk gains:
  • 10 hitpoints
  • 10 mana
  • 25 capacity


Regeneration
  • HP: 1 every 7 seconds (Promoted: 1 every 5 seconds)
  • Mana: 2 every 4 seconds (Promoted: 2 every 3 seconds)

Skills
  • Fist fighting: The primary skill for monks as it fuels all their regular attacks and their attack spells. It improves at the same speed as the primary skills for other vocations.
  • Magic Level: The second skill monks will focus on. It is used for all their healing spells as well as for runes. Monks will improve faster than Paladins, but decidedly slower that Sorcerers and Druids.
  • For the core gameplay the other skills are less important, and as such I wont go into more detail for those.


Mechanics
Elemental Bond
A new attribute that can be found on all monk specific weapons. It indicates the resonance of offensive power with one of the following elements: physical, energy and earth. This means spells will do damage according to the weapons elemental bond. Note however, that Elemental Bond does not change the damage of regular attacks. You'll still need imbuements for that.

Mantra
A new form of elemental protection that works similarly to armor but protects the monk against elemental damage (Fire, Ice, Energy, Earth) and can be found on all defensive equipment. Mantra reduces elemental damage by a flat amount.

Serene
Monks are at their most powerful when they are in the serene state, which is achieved by meeting one of two conditions:
  • No party members nearby (in your gamewindow), or not being in a party.
  • Fewer than six adjacent monsters.

While serene, a Monk's power is boosted considerably. From virtues having their effects doubled to the autoattack bonus of shrines being doubled. Serene even doubles your mantra. We decided to make it easy to understand the bonus of serene, by having it always act as a doubler.


Please use this thread to provide feedback regarding the monks progress as well as Elemental Bond, Mantra and/or Serene.
Official replies
Originally posted by Ornate Gwaha B1 on 25.02.2025 12:13:12:
Do we really need to level this characters by ourselves?
Testserver assistant is not giving us experience, in my opinion this is a BIG BARRIER for testing.
Today you'll only have access to level 2 and however far you level this character. Tomorrow you will have access to a level 150 monk.
Originally posted by Janni E1 on 25.02.2025 12:28:59:
Mantra

I have 20 mantra and it succesfully blocks flat 20 fire damage from stepping onto fire field. It does not block the afterburn damage, though, which deals 9 (10 - mitigation).

Is this on purpose or an oversight?
Mantra does not reduce damage over time.
Hello everyone,


If I hunt in a place like Nagas, with a Monk on the first floor and an EK on the second floor, both in the same party, does that count as being part of a "group" but with "no group members nearby"?
Serenity should only check, if there are partymembers in your gamewindow. It should not check for partymembers on other floors. I adjusted my initial post to reflect that.

It doesn't seem to say anywhere that I have a crit ability, didn't find it in any stats window.. But the spell lets me crit with the Jo staff.
This works like all other augments. If you don't have crit, the augment grants yourself a crit chance for that specific spell. This has been omitted from the items to reduce the textlength.


when going from dawnport to mainland .. you loose shovel and rope ! those are important !
Thanks. We will adjust that.

is there a levelcap on the shrines?
Yes, there is a fixed order and a level cap for each shrine

When I was attacked by 2 mobs I have lost internet connection - kicked to login screen. Then I have logged in back and I lost Serene status. Losing mobs from line of sight did not turned on Serene again, walking into Depot aswell. After manual relog I have regained Serene status.
Thanks for the report. This is a bug and we will fix it.

I'm supposed to travel to Blue Valley always I need to learn a new spell to my monk?
At least normal spells (avalible to any class) should be learned from npc from any city...
Will you make it easier to go to Blue Valley? At lower levels walk from Thais to there took a lot of time
Our current plan is to have monks always return to the Blue Valley. However there is a significant shortcut. All characters can enter the Blue Valley through the adventurer's guild


It'll take some more tests and analysis from our side before we'll decide on any changes regarding the hp, mana and capacity gain. Nonetheless thanks for all the feedback regarding that topic and keep it coming. Especially when looking at higher level monks.

Happy testing,
Niadus
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Topic: What's it about? (Leveling stats, skillgain, elemental bond, serene or mantra)
Feedback: What is your feedback regarding this specific topic
Originally posted by Vlaar E1 on 26.02.2025 10:27:55:
Originally posted by Niadus on 26.02.2025 08:32:30:
Hello everyone,


If I hunt in a place like Nagas, with a Monk on the first floor and an EK on the second floor, both in the same party, does that count as being part of a "group" but with "no group members nearby"?
Serenity should only check, if there are partymembers in your gamewindow. It should not check for partymembers on other floors. I adjusted my initial post to reflect that.
I can't seem to wrap my head around the wording of how this is supposed to works, but I'm pretty sure I explained correctly that this is not working as intended.

- I was in a party.
- I was on top of the southern thais tower (like 9 floor above ground)
- My friend was down in thais rats sewer (so not in my game window, but directly below me)
- He had 6 rats surrounding him

- He was not serene.

If I took 2 steps to the right in the tower I went "out of his game window" (but 9 floor above him), and he regained his serenity.

By your description it doesn't sound like this is intended.
Yes. Correct. Your position should not have mattered at all, as you where on another floor. We'll fix it.
So, in online training: Do Monks train Fist as fast as a Paladins Distance skill or as fast as a Knights melee skill?
Monks will train fist fighting as fast as knights train their weapon skills.

Allow Monk hit HOLY DAMAGE besides physical, energy and earth.
I get where you are coming from. However we'll stick with the chosen elements. The Holy element is uniquely powerful and we prefer having it be a niche for paladins.

Can we get the regeneration values for the Monk on the first post (regular and promoted)?
Sure, I'll add the to the initial post. They are:
  • HP: 1 every 7 seconds (Promoted: 1 every 5 seconds)
  • Mana: 2 every 4 seconds (Promoted: 2 every 3 seconds)
Is there a measure to prevent this? That is having level 20 Monks within seconds of release.
Preventing this is not worth it. These levels can be achieved add break neck speed anyway.

Hi, is that the true the test-server is boosted. For example potions for monks gives more mana/hp
No. The only perceived boost could be having infinite access to all supplies, good skills and no death penalty.

Monk lacking alot spells other vocations have. For example: Cure Dazzle (exana san) or Inflict wound (utori pug)
I'll take a look at adding additional cleans-type spells to the monk and a damage over time spell. Thanks for the suggestion.

I feel like Monk should have possibly 1-2 more ranged spells. And also lower level to buy and use Mystic Repulse to level 25-26~.
I'll take a look. Perhaps a lesser Mystic Repulse is in order or your suggestion of ranged spells that scale with magic level.

Why are we able to spend spenders spells without a full bar. Isn't it the whole purpose that we need to load full bar to cast an ultimate spell ?
Or at least make a minimal requirement of at least 3 harmony before being able to cast a spender spell.
Any monk not using 5 Harmony for Spenders will quickly learn, that this is suboptimal and greatly reduces damage/healing.

Add life/mana drain to Mantra defense
I'll take a look at it. Mana drain seems an unlikely fit, but life drain could be possible.

Currently, there is no spell exhaust while going up and down stairs for monk spells.

Note: I haven't tried every single monk spell. But all of the ones I have tried (6 or 7) attack spells are usable immediately after changing floors.
Thanks you. We'll take a look. You are correct that this is not how its supposed to be.

In general:
I'll take another look at mana gain per level and/or mana cost of spells.

Thanks for all the feedback,
Niadus
Greetings Tibians,

As the test is nearing its end, this thread will be closed shortly.

I noticed that Monk can attack with all spells in the stack, not just single target ones. Even if you enter the stack second (or even in a group of people), you can still use all attacks.
@Divied
Thanks! We've looked into it, and this has been fixed. The monk now behaves like any other vocation in this regard.

@Siph Wins
Thank you for your thoughts regarding serene and non-serene states. At the moment, no changes of this kind are planned.

As mentioned in the two previously closed threads, a huge thank you to everyone who participated in the test and shared their feedback here on the forum or in-game!

Cheers,
Fluffey