Feedback Guideline: Template only.

Title: What's it about? (Specific item or item attribute (e.g. Mantra))
Situation/Problem: In a nutshell, what bothers you and why?
Goals/Suggestions: What do you propose?
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Dear Tibians,
please use this thread for all feedback regarding the new monk equipment.

The Item Overview will give you a list of new implemented items.
When providing feedback please use the template as this will greatly help to organise your feedback.

We are looking forward to your feedback.

Happy testing!

Shazaya
Hello Tibians,

thank you for your feedback! We hope you enjoy testing the new monk equipment and spells.
Naga tanko no level limit, so you can use it since level 8
This is not intended and the required level should be 270.

Pair of Iron Fists are still classified as a Club Weapon in cyclopedia.
Any other weapons were updated to 'Fist'?
Good catch. This will be adjusted.
Are there other weapons changed to fist fighting? Probably...

Feels like you meant to give the player the Light Bandana when exiting dawnport?
No, this works as intended. But you should be able to loot this even as a low level.

There is a pixelart bug in item: Amber Kusarigama
some pixels blinks in one frame of animation
Noted and will be fixed.

Other vocations are able to drink it. Is it intended?
It is intended that all vocations can use the transcendence potion.

Happy testing,
Shazaya
General Reminder

Please use the feedback guideline mentioned in the start post of this thread when posting your thoughts here. It helps us tremendously to process your feedback and understand your perspective better. Thank you!

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Feedback Guideline for this thread:

Title: What's it about? (Specific item or item attribute (e.g. Mantra))
Situation/Problem: In a nutshell, what bothers you and why?
Goals/Suggestions: What do you propose?
Hello Tibians,

thanks again for your feedback!

We will collect your concerns and suggestions and evaluate them. Of course this time there are a lot of intertwining considerations we have to take into account regarding the monk progression.

2. Gnomish footwraps, the npc dont talk with me about trading this boots with major crystalline tokens, is that alright?
These have to obtained somewhere else.

Regarding Dawnport, we will introduce a new staff which will be an upgrade for the light jo staff and can be found in the wilds on Dawnport. This allows for an progression on Dawnport and will minimise the gap between the light jo staff and the jo staff.

We also heard your feeback regarding the graphics of the pair of iron fists. During the design of the other monk equipment our intention was to leave the original state of this item as otherwise only the name stays and links to its past. Mirroring looks weird with 2 pairs visible. We will discuss this topic further, so feel free to express your feelings regarding the pair of iron fists. The same problem arises with the sai which is a candidate for making it available for monks.

Happy slightly higher level hunting,
Shazaya
Hello Tibians,

thanks again for all your feedback. We decided for some adjustments that will most probably go live with phase 2 of the external test:
  • The sai will be implemented as a fist fighting weapon. For the next phase the item overview will be updated accordingly. It will be renamed to traditional sai.
  • The naga tanko will have a level requirement of 270.
  • An additional staff will be added to Dawnport.
  • The pair of iron fists and the drachaku will be classified as fist weapons regarding market filter categories.
  • Some wrong cyclopedia entries will be fixed.
  • The Primal Ordeal equipment will be renamed for consistency.
  • The plural form of sais will be renamed to sai.
I wanted to ask if there are still some weapons/armor pieces that are yet to be shown?
Would there be any monk usable items from Pits of Inferno quest? What about The Inquisition quest?
Besides the missing naga tanko, pair of iron fists, drachaku, traditional sai and the new dawnport staff the item overview shows all monk equipment.
Regarding specific quest rewards you will have to find that out for yourself.

Happy weekend hunting,
Shazaya
Hello Tibians,

ghostly tissues needed for fist imbuement is a big problem...
Situation/Problem: Currently the items needed are ghostly tissue, mantassin tail and gold-brocaded cloth. The problem is with the ghostly tissue
I surely agree with imbuement issue for the Monk. It really feels like there is not enough access to item ghostly tissue...
The ghostly tissue has indeed some issues as you rightly pointed out. As a thematically fitting solution we will introduce the gauze bandage as a replacement for the ghostly tissue.

We will also have a closer look on the imbuement slot progression for the monk equipment.

For the update tomorrow we lowered the amount of mantra that is available on the monk equipment:
  • Mantra will be removed from boots, rings and amulets
  • Mantra on legs and helmets will be slightly reduced
  • no changes on Armor

Happy Double XP Mummy Hunting,
Shazaya
Hello Tibians,

thanks again for all your feedback!

For the next phase of the external test we decided for the following changes:
  • The Fists of Enlightenment have new graphic that better fits the enlightenment theme.
  • For the Ghazbaran Oyoroi the protection elements have been switched (Ice: -7 to +7 / Energy: +7 to -7).
  • Mantra:
    • Amulets and rings got their mantra back.
    • Legs and helmets have increased mantra.
    • Higher level armors have increased mantra.

  • The Jade Conical Hat has been reworked:
    • Level Requirement: 35 -> 110
    • Mantra: 2 -> 6
    • Armor: 4 -> 5
    • Protection: Ice +4
    • Skill: Fist Fighting +1 -> Fist Fighting +2
    • Upgrade Classification: 1 -> 2

  • Some Weapons for the lower level range got an imbuement slot:
    • Fists of Enlightenment (0 -> 1, DEF: 15 -> 14)
    • Nunchaku (0 -> 1)
    • Nunchaku of Enlightenment (0 -> 1)
    • Sai (0 -> 1)

  • Reworked the Traditional Sai
    • Level Requirement: 125 -> 30
    • Elemental Bond: Energy -> Physical
    • Imbuement Slots: 1 -> 2
    • Skill: Fist Fighting: 1 -> 0
    • ATK: 42 -> 28
    • DEF: 17 -> 15

  • Reworked the Pair of Iron Fists
    • Level Requirement: 10 -> 80
    • Elemental Bond: Earth -> Physical
    • Imbuement Slots: 0 -> 2
    • ATK: 23 -> 40
    • DEF: 14 -> 15

  • Reworked the Drachaku:
    • Level Requirement: 40 -> 90
    • Imbuement Slots: 0 -> 2
    • ATK: 33 -> 41
    • DEF: 15 -> 16
  • The attack value of the Naga Katar has been increased from 44 to 45.
  • The Item Overview has been updated.


Happy hunting,
Shazaya
Hello Tibians,

just a small heads-up for the weekend:

I don't know if monks in tibia have any affinity for brewing beverages. But if they do maybe their charged merudri ring should provide immunity to drunkenness, could be a fun thing. But maybe it's too op, I don't know.
A good question. For bavaria, at least, there is some affinity for brewing beer
I will consult Lionet as he studied the behaviour of monks quite intense.

I think that the Merudri Ring and the Coned Hat Of Spirits belong to the same quest but unlike what happens with the other vocations, these items do not match in their visual design and neither in their name, ...
We changed the names to ethereal ring and ethereal coned hat.

hi shayzaya, could we get a lower level weapon dealing earth damage, we did have pair of iron fist at level 10 and was earth, but that was changed to physical and requires level 80
For low level range (2~100), we don't have a Earth-bond weapon until level 40.
Other than that i belive that you should modify Staff (currently a club weapon) into Monk arsenal.
could we see a lower level earth damage maybe a level 15 weapon could be a staff or anything
Staff (club) - this is an obvious monk weapons, although we have many others classic staffs, such as skull staff, banana, brutetamer's, lunar, deepling, amber, lich, arcane, ferumbras - but the only one that seems right to monk is the first one, so rename the item like you did with the traditional sai, making them a monk items, would be a better idea
Still thinking about this one.

@Willow Ameth B1 Thanks for your interesting thoughts!

May someone confirm if it's the final version of the items and they will be release on the offcial servers as they are right now?
Changes are still possible so please keep your feedback coming.

Transcendence potion:
I haven't seen a reply to the issue that Monks will have only one of the potion achievements available to them, whereas other vocs will have two. Could you kindly look into this? Either we make them all available to all vocs or let each vocation have their own potion and achievement. But as it is now, it is an unnecessary introduction of imbalance.
There was a reply regarding our stance on this topic from Niadus in a different thread.
You can find it here.

Imbuement/Gauze Bandage:
Sorry for insisting, but why out of hundreds of creature products with no use can we not find a more appropriate replacement with an acceptable drop rate for ghostly tissue.
We have not finally decided on which item will replace the gauze bandage as astral source for the fist fighting imbuement but I can tell you for sure that it will be changed. When discussing your concerns regarding the gauze bandage with Ilyndor, we remembered that these were the points preventing it for making it on the preliminary list but the theme, that I really liked, tricked me into thinking this is a good choice.

In my previous post, I forgot to mention about the augments of the sanguine equipments.
I will have another look at the augments, also because there have been some changes on spell numbers.

Hello i'd like to adress the fact that monk helmets are a bit lacking in terms of options. In my opinion there should be a new helmet between lvl 180 and 300, perhaps also some weaker one between 0 and 70.
The amount of items for the monk is most probably fixed but your feedback is still helpful for future updates.

Happy weekend,
Shazaya
Hello Tibians,

This thread will stay open until tomorrow to give you the opportunity to give feedback on the following changes:
  • The 'staff' will be changed to a fist fighting weapon with the following stats:
    • Required Level: 15
    • Elemental Bond: Earth
    • ATK: 23
    • DEF: 14

  • Astral Sources for Fist Fighting Imbuement:
    • Basic Punch:
      • 25 Tarantula Eggs

    • Intricate Punch:
      • 25 Tarantula Eggs
      • 20 Mantassin Tails (reduced from 25)

    • Powerful Punch
      • 25 Tarantula Eggs
      • 20 Mantassin Tails (reduced from 25)
      • 15 Gold-Brocaded Cloth (increased from 10)

  • Falcon Sai:
    • Changed mana leech +5% to life leech +14%

  • Zaoan Monk Robe:
    • Augment:
      • Removed Mystic Repulse Cooldown Reduction
      • Added Mystic Repulse Critical Extra Damage +10%

  • Robe of Enlightenment:
    • Augment:
      • Increased Forceful Uppercut Cooldown Reduction from -10s to -15s

  • Depth Claws:
    • Augment:
      • Increased Mystic Repulse Mean Damage from +8% to +14%

  • Amber Kusarigama:
    • Augment:
      • Changed spell from Forceful Uppercut to Devastating Knockout
      • Devastating Knockout: Critical Extra Damage +14%
      • Devastating Knockout: Cooldown Reduction -12s
Happy hunting,
Shazaya
Hello Tibians,

This thread will be closed after this post, as the test has concluded.

Thank you again for the valuable feedback during the testing phase.
We collected all your feedback, as it will be very helpful for further developments and updates.

Thanks!
Shazaya