Feedback Guideline: Open discussion.

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Based on a player proposal we have added a new aiming mode for directional spells. This experimental aiming mode can be activated and deactivated by talking to the testserver assistant. The testserver assistant reacts to autoaim. This mode needs to be activated first!

How does the experimental aiming mode work:
When in this mode, directional spells are cast in the direction of your current target. If you do not have a target, it will still release the spell in your viewing direction. This currently changes the behaviour for:
  • Flurry of Blows
  • Greater Flurry of Blows
  • Sweeping Takedown
  • Balanced Brawl

For now you will only be able to adjust it for all spells simultaneously.
The final version would allow all Vocations to adjust the aiming mode of each directional spell individually. This should allow a great deal of gameplay customization. Directional spells include all waves, beams as well as spells like Front Sweep.

I am eager to hear your feedback,
Niadus
Official replies

Sounds very cool on paper, but could be buggy in some weird scenarios like monsters being diagonal. Assuming the spells will go left/right in such situation.

Anyway, I will test it after small grind on the double XP weekend!

Regards
Yes, if the target is diagonal, it will choose east/west or left/right.
What do I have to say to TS Assistant to get it enabled?
The testserver assistant reacts to autoaim
Thank you for all the feedback. We'll start on adding this feature properly. This includes being able to decide the aiming mode on a per spell basis and adding that mode to all directional spells.

I don't think that this feature allows for no-skill perfect waves but rather allows for a more relaxed gameplay. When optimizing for the absolute maximum impact, casting your waves without this mode can be more effective.

@Other feature-requests
Target 1st target in battlelist:
Not in scope for this update. I've put it on my list and have a closer look in a later update.

UH-Targeting:
Not in scope for this update. Finding a good solution for it however already is on my list when we take a look at all vocations after the release of the monk. It currently certainly isn't very comfortable, but we need to a take a long and close look at the sorcerer anyway. The decision has not yet been made, if UH-gameplay in itself is something we actually like.

Aim at mouse:
Not in scope for this update. I've put it on my list and have a closer look in a later update.

Autoaim in the direction with the most targets:
Hard no. This would take away control from the player and will even lead to a lot of unwanted waving.

Removing auto-attack interruption:
Hard no again. We have no plans adding this. There is a big difference to this experimental aiming mode:
Removing the interruption does not reduce the amount of inputs needed and would only reduce actual timing needed (Which is a skill component). The primary goal of the experimental aiming mode is reducing the amount of input needed.

Greetings,
Niadus
Thank you all for the feedback.