Feedback Guideline: Open discussion.
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Our vision for the role of the monk:
Primary role: Damage dealer
Secondary role: Healer
Due to the nature of mantra and the missing offhand slot, the monk's lower levels will be harder. This is by design.
We hope players accept that challenging path to enlightenment.
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Please use this thread for all discussions about monk gameplay, from rotations to powerlevel to ease of use or complexity or amount of hotkeys needed.
How does it feel to play the monk?
How does the monk fit into Tibia?
Where does the monk feel too good or too weak?
Start or join in on a discussion with fellow Tibians and devs.
__________________________________________________
Our vision for the role of the monk:
Primary role: Damage dealer
Secondary role: Healer
Due to the nature of mantra and the missing offhand slot, the monk's lower levels will be harder. This is by design.
We hope players accept that challenging path to enlightenment.
__________________________________________________
Please use this thread for all discussions about monk gameplay, from rotations to powerlevel to ease of use or complexity or amount of hotkeys needed.
How does it feel to play the monk?
How does the monk fit into Tibia?
Where does the monk feel too good or too weak?
Start or join in on a discussion with fellow Tibians and devs.
Here's a summary of the changes that'll go live today:
General Changes:
Balancing:
Bugfixes:
General Changes:
- When using arcs, you can choose which side of your arcs Harmony and Serene are displayed on.
- The description of Guiding Presence has been adjusted to match its new functionality
- The aim at target functionality will be added to all directional spells. This is not part of this test yet. For now, only monks will be able to adjust their aiming.
Balancing:
- Greater Flurry of Blows: Base Power increased from 90 to 100
- Chained Penance:
- Extra damage per chain reduced from 15% to 3%.
- Increased chain targets from 3 to 4, for a new total of 5 targets hit.
- Base Power increased from 74 to 111
- Extra damage per chain reduced from 15% to 3%.
- Sweeping Takedown: Now hits 8 additional squares. This should make it easier to hit more enemies while playing solo.
Old area:
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New area:
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- Focus Harmony: Cooldown reduced from 300 seconds to 120 seconds. In turn, the effect of the supreme mod has been reduced from -75 seconds to -30 seconds (2 gems still cut the cooldown in half)
- Focus Serenity: Cooldown reduced from 3600 seconds to 600 seconds. In turn, the effect of the supreme mod has been reduced from -300 seconds to -150 seconds (2 gems will now cut the cooldown in half)
- Ascetic: New added effect. It now increases the Harmony base bonus by 1/2/3%. This is on top of adding a percentage of your Mantra to autoattacks.
- Spiritual Outburst:
- Increased chain targets from 5/6/7 to a static 7.
- Cooldown now decreases from a static 24 seconds to 24/20/16 seconds.
- Base Power adjusted from a static 50 to 46/49/52
- Increased chain targets from 5/6/7 to a static 7.
Bugfixes:
- Several typos and mapbugs have been fixed
- Fists of Enlightenment now has its own sprite
I have answered several questions and made replies to a lot of you in the Phase 2.5 thread.
Here is the link to that post
Here is the link to that post
actually the new "sweeping takedown" has 10** extra squares... I tried it and it would be like thisThanks, it will be adjusted. to the area I described.
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I don't know if it's a mistake or if it's okay for it to appear like that.
Are you looking at it in terms of expanding it or limiting it? Right now the monk has the highest survivability, and that's on a vocation that's designed not to box itself (even if it can remain serene when boxed alone, its damage output is designed to kite outside rather than box and tank).We are looking at adjusting it. The highs are probably too high, while the lows and/or group-component is unsatisfactory.
I don't know if it's intended to completely block other vocations entering the monk temple, but we can still use exani hur up in the SQM on the right side of one of the guards, them go and talk to Enpa Rudra, having access to the entire temple. I've reported using the coordinates inside the game using control + zThank you. It is indeed not intended.
In regards to the art, the purple dot for serene needs to go from the arcsThe feedback has been heard. As I said in my linked post:
We might adjust this later. For now it will stay that way in an effort to reduce unnecessary work. The serene state has undergone a lot of changes during its development and it might still change to a harder condition, even for solo monks.
Does auto-aim work with spells from other vocations? I cant seem to use it with ED/MS spells.It will be part of the final release for all directional spells of all vocations. Currently it still can only be activated completely and only for monks.
I also reinforce my suggestion that the auto attack also fills the build bar, to reduce the number of spells in the combo.This wouldn't work with the current setup of spells and total Harmony. It was considered during development, but didn't mesh very well with its playstyle.
@Bobeek:
I'll be online today in Thais on Testa at around 15:45 (GMT+1).
Regarding cooldowns I've written a little bit here: Link
Regarding hitting monsters and damage:
Numbers-wise their damage looks decent right now. I get where you are coming from when talking about AoEs and affected squares. It is one of the core scaling parameters for spells.
Luckily the area for the spells are still up for debate, just not hitting all 8 targets around yourself. That is the one change I'll try to avoid!
Because, in a way, this will provide significant time-saving in bestiary progress and soulcores.You can do that. We had to draw a line somewhere and keeping your bestiary progress and soulcores ended up staying inside the line.
What is CIPSOFTs stance on this? Can I prepare my character here to rook?
@Kusnier:Thanks for the extensive tests.
@Rymed:
1/3/4. Currently analysing.
2. It's just on the list for now. When and how we might add it is not yet decided.
5. Level 800 ist high enough for the desired testcases.
It seems like Monk would like to use UH in between their 2 second CD sioI'll rather remove that possibility for the monk altogether. The intended gameplay was alternating between healing yourself and healing an ally. For this reason the Restore Balance spell heals quite a lot.
@YuukimirThanks for your feedback regarding multi-target healing.
@all:
I'll crunch the numbers again to increase the difference between level 400 and level 800 monks.
As always, thanks for all the feedback. It's appreciated!
Niadus
The servers are currently down for a necessary fix and due to that I cannot currently be in Thais.
Could we possibly see a low level earth weapon say level 10 or 15, as it sits we lost access to pair of iron fist which was level 10 and earth damage but was turned to physical and requires level 80That's something for the balancing items thread and Shazaya.
What about Death Redemption mechanic? If we rook a high level char, will be possible to buy tons of redemptions and get big part of the experience back?No this will not work.
Thanks for the feedback.
Here's the list of changes going live today:
Greetings,
Niadus
Here's the list of changes going live today:
- Spiritual Outburst - Added functionality:
- When used with 5 Harmony, it will repeat its chain effect after a 1 second delay with 37.5%/50%/62.5% of the original damage.
- Base Power reduced from a scaling 46/49/52 to a static 42.
- This should return some of its unique feeling, while allowing this specific spender to hit up to 16 targets.
- When used with 5 Harmony, it will repeat its chain effect after a 1 second delay with 37.5%/50%/62.5% of the original damage.
- Mystic Repulse:
- Base Power reduced from 95 to 72
- Augment II: Increased from +15% to +40% base damage
- Shifts some of its power to higher levels and requires investment in the wheel to unlock its full power
- Base Power reduced from 95 to 72
- Balanced Brawl:
- Increased effect duration from 12 to 16 seconds
- Sweeping Takedown:
- Fixed a bug where it affected too many squares. Affected squares reduced by 2.
- Reduced Base Power from 50 to 48
- Augment II: Increased critical extra damage from 15% to 25%
- Fixed a bug where it affected too many squares. Affected squares reduced by 2.
- Chained Penance:
- Reduced chain targets back down from 4 to 3.
- Replaced Augment I: Now increases chain targets by 1 instead of increasing damage.
- Augment II: Is unchanged, allowing for Chained Penance to still be upgraded to hit a total of 6 targets
- Reduced chain targets back down from 4 to 3.
- Flurry of Blows:
- Base Power reduced from 68 to 65
- Augment II: Increased from +8% to +12% base damage
- Base Power reduced from 68 to 65
- Restore Balance:
- Base Power increased from 400 to 425
- Base Power increased from 400 to 425
- Ultimate Healing Runes will no longer be usable by monks, as this was not a desired playpattern. I am aware that this might spark a controversy or greater discussions regarding the sorcerer. However I am greatly opposed to removing this playpattern from the sorcerer without granting the vocation something equal or better in return.
- Monks will gain access to Inflict Wound
Greetings,
Niadus
Greetings Tibians,
Thank you for all your testing and feedback over the weekend.
We have decided to keep the test servers up and running until this week Wednesday under Optional PvP rules.
Furthermore, we are working on the following change, which should benefit every monk's rotation:
Using a Spender Spell reduces the cooldowns of Builder Spells by 2 seconds for each Harmony Point consumed.
This should allow for smoother rotations, as Greater Flurry of Blows, in particular, can be used more reliably after using your Spender Spell.
The base cooldown of Greater Flurry of Blows, Mystic Repulse, and Forceful Uppercut will be slightly increased to balance the above change. However, you will still be able to use these spells more frequently than in their current state.
The animation of the Spiritual Outburst chain effect will be updated to make it more visible.
Please note that these changes might not make it to the test server before it officially closes this Wednesday.
In this regard, the monk functions like any other vocation. You wont be able to recover rewards if it's not possible for other vocations either.
Cheers,
Fluffey
Thank you for all your testing and feedback over the weekend.
We have decided to keep the test servers up and running until this week Wednesday under Optional PvP rules.
Furthermore, we are working on the following change, which should benefit every monk's rotation:
Using a Spender Spell reduces the cooldowns of Builder Spells by 2 seconds for each Harmony Point consumed.
This should allow for smoother rotations, as Greater Flurry of Blows, in particular, can be used more reliably after using your Spender Spell.
The base cooldown of Greater Flurry of Blows, Mystic Repulse, and Forceful Uppercut will be slightly increased to balance the above change. However, you will still be able to use these spells more frequently than in their current state.
The animation of the Spiritual Outburst chain effect will be updated to make it more visible.
Please note that these changes might not make it to the test server before it officially closes this Wednesday.
Do characters who have already completed quests in the past that gave a reward have to do the quest again? If so, can we recover the reward again?@Serkas Tank
In this regard, the monk functions like any other vocation. You wont be able to recover rewards if it's not possible for other vocations either.
Cheers,
Fluffey
Please, also try to fix the issue regarding the auto updater.@May Cin @Nehuy
I'm still unable to login, client asks for an update and when the update is done and try to login then it says "Your client is too old".
Can you try again?
We just rolled out a potential fix for the issue you were facing.
Cheers,
Fluffey
Greetings Tibians,
Thank you for all your feedback over the past days and weeks!
Although the test server closed today, this thread will remain open until tomorrow morning (CET).
I will revisit your questions then before closing the thread as well.
Cheers,
Fluffey
Thank you for all your feedback over the past days and weeks!
Although the test server closed today, this thread will remain open until tomorrow morning (CET).
I will revisit your questions then before closing the thread as well.
Cheers,
Fluffey
Greetings Tibians,
This thread will be closed after this post, as the test has concluded.
Thank you to everyone who shared feedback during the various testing phases. Its been a pleasure fine-tuning the monk together with you!
We believe the monk is now in a solid state, and were eager to see how it performs alongside the other vocations on existing game worlds.
Now, to address a few more of your questions:
I see your point. The challenge is that each quest in Tibia is unique not just in terms of story, but also in its mechanics. So there's no universal answer to your question beyond: it depends.
For now, we feel the monk is performing well in its current form. That doesnt mean it wont see changes in the future - just like with any vocation, we periodically evaluate its gameplay.
This will be possible with the official release of the vocation.
As Niadus mentioned earlier, we deliberately made the monks Transcendence Potion available to all vocations. We dont think locking players out of achievements, while technically allowing them through punishing rooking, is good design. There are no changes to announce right now, and nothing has been decided yet - but we plan to revisit this topic in the future. Achievement hunting should be fun and challenging. Being forced to rook just to use a potion doesnt fit either.
You won't be able to start with a level 20 monk from Dawnport.
Regarding all other feedback, from @May Cin,@Ashen Lady,@Bobeek and others - thanks!
We've taken note of everything and will keep a close eye on the monks power level and overall feel once the vocation is released.
Once again, thank you all for your valuable feedback!
Cheers,
Fluffey
This thread will be closed after this post, as the test has concluded.
Thank you to everyone who shared feedback during the various testing phases. Its been a pleasure fine-tuning the monk together with you!
We believe the monk is now in a solid state, and were eager to see how it performs alongside the other vocations on existing game worlds.
Now, to address a few more of your questions:
Sorry, I must have expressed myself badly, communication through Google Translate can sometimes be a little flawed lol. The question was not just about how it will work for the monk, but rather that I don't know how the return of a char coming from dawnport to main land works today.@Serkas Tank
I see your point. The challenge is that each quest in Tibia is unique not just in terms of story, but also in its mechanics. So there's no universal answer to your question beyond: it depends.
The Monk has many area-based skills, and at times, I felt like something was missing.@Duraloki Psy
For now, we feel the monk is performing well in its current form. That doesnt mean it wont see changes in the future - just like with any vocation, we periodically evaluate its gameplay.
I cannot use the Autoaim with any monk or other profession. Is there any news about this?@Rokzor
This will be possible with the official release of the vocation.
Not necessarily related to gameplay, but has there been any discussion/decision regarding the issue related to the transcendence potion achievement/conflicting achievements in general?@Bright Daniel
As Niadus mentioned earlier, we deliberately made the monks Transcendence Potion available to all vocations. We dont think locking players out of achievements, while technically allowing them through punishing rooking, is good design. There are no changes to announce right now, and nothing has been decided yet - but we plan to revisit this topic in the future. Achievement hunting should be fun and challenging. Being forced to rook just to use a potion doesnt fit either.
Will 20 lvl characters on Dawnport be able to leave island as Monk? Currently npc is on +2 level, and game mechanic forbids going up the stairs after reaching level 20. Will this be "fixed" somehow?@Ghosts Nstuff
You won't be able to start with a level 20 monk from Dawnport.
Regarding all other feedback, from @May Cin,@Ashen Lady,@Bobeek and others - thanks!
We've taken note of everything and will keep a close eye on the monks power level and overall feel once the vocation is released.
Once again, thank you all for your valuable feedback!
Cheers,
Fluffey