Dear Tibians,

welcome to the weapon proficiency thread for the summer update 2025!

We had a lot of fun designing approx. 400 weapon proficiencies. As this
is quite a big number, we need your help to identify proficiencies
that are too overpowered/underpowered or are diverging too far from
the "standard" progression.

While designing we had some main goals we wanted to achieve:
  • having more fun with weapons!
  • stronger identity for each weapon
  • strengthen the thematic characteristics of weapons
  • create game relevant choices for the player
  • make some old and/or rarely used weapons an interesting choice
  • improve rare weapons

IMPORTANT: When providing feedback please use the following
template and post in the correct vocation thread as we have
to track your suggestions as structured as possible.

Weapon Name:
Problem:
Suggestion:

If you want to try out the proficiencies of the weapon of your choice,
you can get the greater proficiency catalyst from the testserver
assistant. This catalyst ist boosted for testing purposes and will
grant increased progress.

We hope you have as much fun messing around with the proficiencies as
we had designing them!

Happy testing,
Shazaya and Ilyndor
Dear Tibians,

thank you for your feedback. At the moment, we are still collecting and evaluating your suggestions and thoughts.

We will announce any changes in this thread, so please stay tuned.

Greetings!

Weapon Name: Eldritch rod
Problem: lvl 2: +1 energy magic level
Suggestion: lvl 2: +1 earth or ice magic level
That is a bug, the energy magic level perk on both the eldritch rod and gilded eldritch rod will be replaced with ice magic level in one of the next testserver patches.

Sanguine Rod:
+12.5 damage from Ice Ue
Grand Sanguine Rod:
+25% crit extra damage from Ice Ue

is it nerf on grand sanguine ? Or is it bug on sanguine rod ?
This is also not intended, it should be critical extra damage on both rods. This will be fixed in one of the next testserver patches.

Best regards,
Ilyndor
Hello Tibians!

The first round of changes will be fixes of obvious bugs. This does not mean that there will be no further changes to these proficiencies.
  • Eldritch Rod: Level 2 - Energy ML -> Ice ML
  • Gilded Eldritch Rod: Level 2 - Energy ML -> Ice ML
  • Sanguine Rod: Level 3 - 12.5% Base Damage for Eternal Winter -> 12.5% Critical Extra Damage for Eternal Winter
  • Sanguine Razor: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Razor: Level 7 - Critical Chance 2.0 -> 3.0
  • Sanguine Bludgeon: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Bludgeon: Level 7 - Crit Chance 2.0 -> 3.0
  • Sanguine Battleaxe: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Battleaxe: Level 7 - Critical Chance 2.0 -> 3.0
  • Replica Mayhem Bow/Crossbow: Lesser Front Sweep -> Lesser Ethereal Spear
  • Cobra Bo: removed life leech from weapon
  • Rending Inferniarch Greataxe: Level 2 - Sword Fighting -> Axe Fighting
  • Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
  • Grand Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
  • Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
  • Grand Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
Please continue to provide feedback. Don't forget low and mid-level weapons

Happy testing,
Shazaya and Ilyndor
Dear Tibians,

Please note that, contrary to what is currently stated in the UI descriptions, the critical hit chance and critical extra damage perks for specific elements apply not only to spells, but also to the corresponding runes.

For example, a perk that grants 10% critical extra damage for ice will boost not only ice spells but also icicle and avalanche runes.

The UI texts will be updated accordingly in one of the next testserver patches.

Best regards,
Ilyndor
Hello Tibians!

Just a small update on what we are working on at the moment.
Most of the feedback was about the sanguine and soul weapon proficiencies (all vocations). So for the next update tomorrow morning we will redesign these weapon proficiencies for all vocations. Please hold back feedback regarding these sets until you have a chance to review our new designed proficiencies.

Solutions to some of the identified problems will also be applied to other proficiencies over the next days (e.g. alternatives to single choice perks with bestiary/powerful foes bonus).

Have a nice day/evening!
Shazaya and Ilyndor
Dear Tibians!

With the next testserver patch you will be able to review the updated sanguine and soul proficiencies. This update aims to address your most prominent suggestions like:
  • alternative perks for single choice mastery levels (especially bestiary/powerful foe bonus)
  • more choices in general
  • repositioning of some perks/levels
  • vocation specific changes
Please let us know your thoughts on these changes.

With these suggestions in mind, we will also rework other proficiencies like the Falcon/Lion/Cobra/Inferniarch sets for one of the next testserver patches.

Happy reviewing,
Shazaya and Ilyndor
Hello Tibians!

Tomorrow you can expect revised proficiencies for cobra/lion/falcon sets:
  • morning - Knight and Monk
  • afternoon - Paladin/Sorcerer/Druid
Please keep the feedback coming!

Happy testing,
Shazaya and Ilyndor
Dear Tibians,

as announced yesterday, the reworked proficiencies of the Cobra/Lion/Falcon rods are now live. Please let us know what you think. Next week, we will focus on Inferniarch and Eldritch proficiencies.

Additionally, the following bugs have been fixed:
  • we have restored the ice magic level on the Amber Rod to its previous value (2)
  • the Shimmer Rod as well as some other proficiencies that didn't appear in the UI, are now also viewable.
Happy weekend,
Ilyndor
Dear Tibians,

We hope you had a great weekend!

While we continue working on the Eldritch and Inferniarch set, we have also made some changes to the Soulhexer proficiency:

  • the increased critical hit chance perk for runes can now be chosen at level 4
  • at level 5, you can now choose between +2 ice magic levels or +1 magic level

    In addition to this, we have increased the healing magic level perk on the Sanguine Rod and Grand Sanguine Rod from +2 to +3.

    Best regards,
    Ilyndor
  • Dear Tibians,

    With one of the next test server patches, you can expect revised proficiencies for the Eldritch and Inferniarch wands and rods.

    We are also working on revised versions of the remaining weapon proficiencies in these sets, and you can expect more information about those soon.

    In addition, we have made the following adjustments:

    • Sanguine Rod & Grand Sanguine Rod: Increased the % of Magic Level as Spell Damage perk at level 6.
    • Falcon Rod: Added a spell augment as an additional perk option at level 2.

    Please take a look at these changes and let us know your thoughts.

    Happy testing,
    Ilyndor and Shazaya
    Hello druids,

    we have adjusted the following rod proficiencies:

    Soulhexer
    • reduced critical extra damage for ice (spells and runes) at level 2: 10% -> 7.5%
    • increased life leech at level 6: 4% -> 5%

    Sanguine Rod & Great Sanguine Rod
    • increased life leech at level 6: 4% -> 6%

    Rod of Destruction
    • moved magic level +1 perk from level 6 to level 3

    These changes will probably go live with the next test server patch.

    Best regards,
    Ilyndor
    Tested 10% of your dist fight as extra dmg to your spells perk on Sanguine Bow with 150 dist on Hydra

    Without perk
    50 mas sans avarage damage - 355.34
    50 avalanche runes avarage damage - 154.15

    With perk
    50 mas sans avarage damage - 354.72
    50 avalanche runes avarage damage - 150.65

    Seems to me like a bug
    Good find! We tested the damage values and you are correct. The +xx.xx % of your skill as extra damage for spells is not working as intended. A fix is already in the pipelines. This behaviour is true for all vocations.
    Dear druids,

    tomorrow, you can expect a reworked proficiency of the amber rod. We are also evaluating your other suggestions.

    Keep the feedback coming, we also appreciate any suggestions for mid- and low-level rods.

    Kind regards,
    Ilyndor
    Dear druids,

    thank you for your continued feedback.

    After careful consideration and based on your input, we have decided to make the following adjustments to the Sanguine Rod and Grand Sanguine Rod proficiencies:

    • The "+6% life leech" perk at level 6 has been replaced with "+6% base healing for Heal Friend"
    • The "10% of magic level as spell damage" perk at level 6 has been replaced with "10% critical extra damage"

    Best regards,
    Ilyndor
    Dear Tibians,

    We have made the following proficiency adjustments:

    Sanguine Rod and Grand Sanguine Rod

    • Realigned some perks so that corresponding perks appear in the same row

    Terra Rod

    • Increased Terra Strike augment
    • Added critical extra damage and critical hit chance perks for runes

    Jungle Rod

    • Increased damage against Vermin bestiary type at level 2
    • Replaced the level 3 perk with ice magic level


    Best regards,
    Ilyndor
    Dear Tibians,

    Before closing this thread, we would like to thank you once again for all your feedback on the weapon proficiency.

    During this external test, a lot of proficiencies changed and improved significantly - thanks to your help and detailed suggestions.

    Due to the sheer amount of proficiencies, we mainly focused on high-level equipment, but some low- and mid-level items also received adjustments.

    Rest assured, we will monitor how these proficiencies influence the overall gameplay.
    We hope you enjoyed this external test and look forward to the launch of this new feature.

    Happy hunting and until next time,
    Shazaya and Ilyndor