Shazaya
Game Content Designer

18 Jun 2025, 16:23:58 CEST
last edited at 24 Jun 2025, 10:32:34 CEST
Post #45598
Game Content Designer
18 Jun 2025, 16:23:58 CEST
last edited at 24 Jun 2025, 10:32:34 CEST
Post #45598
Dear Tibians,
welcome to the weapon proficiency thread for the summer update 2025!
We had a lot of fun designing approx. 400 weapon proficiencies. As this
is quite a big number, we need your help to identify proficiencies
that are too overpowered/underpowered or are diverging too far from
the "standard" progression.
While designing we had some main goals we wanted to achieve:
IMPORTANT: When providing feedback please use the following
template and post in the correct vocation thread as we have
to track your suggestions as structured as possible.
Weapon Name:
Problem:
Suggestion:
If you want to try out the proficiencies of the weapon of your choice,
you can get the greater proficiency catalyst from the testserver
assistant. This catalyst ist boosted for testing purposes and will
grant increased progress.
We hope you have as much fun messing around with the proficiencies as
we had designing them!
Happy testing,
Shazaya and Ilyndor
welcome to the weapon proficiency thread for the summer update 2025!
We had a lot of fun designing approx. 400 weapon proficiencies. As this
is quite a big number, we need your help to identify proficiencies
that are too overpowered/underpowered or are diverging too far from
the "standard" progression.
While designing we had some main goals we wanted to achieve:
- having more fun with weapons!
- stronger identity for each weapon
- strengthen the thematic characteristics of weapons
- create game relevant choices for the player
- make some old and/or rarely used weapons an interesting choice
- improve rare weapons
IMPORTANT: When providing feedback please use the following
template and post in the correct vocation thread as we have
to track your suggestions as structured as possible.
Weapon Name:
Problem:
Suggestion:
If you want to try out the proficiencies of the weapon of your choice,
you can get the greater proficiency catalyst from the testserver
assistant. This catalyst ist boosted for testing purposes and will
grant increased progress.
We hope you have as much fun messing around with the proficiencies as
we had designing them!
Happy testing,
Shazaya and Ilyndor
Shazaya
Game Content Designer

18 Jun 2025, 16:24:15 CEST
last edited at 07 Jul 2025, 15:24:19 CEST
Post #45599
Game Content Designer
18 Jun 2025, 16:24:15 CEST
last edited at 07 Jul 2025, 15:24:19 CEST
Post #45599
Official replies:
25.06. Update on sanguine and soul proficiencies
26.06. Reworked sanguine and soul proficiencies
26.06. Update on cobra/lion/falcon proficiencies
27.06. Reworked cobra/lion/falcon and naga proficiencies
27.06. Lion Claw crit fix
01.07. Update on eldritch and inferniarch proficiencies
01.07. Reworked inferniarch proficiency and update on falcon sai
02.07. Reworked falcon sai proficiency
03.07. % skill as spell damage bug
03.07. Reworked umbral katar proficiencies
04.07. Reworked inferniarch proficiencies, nunchaku of destruction and eldritch crescent moon spade
07.07. Concluding changes
25.06. Update on sanguine and soul proficiencies
26.06. Reworked sanguine and soul proficiencies
26.06. Update on cobra/lion/falcon proficiencies
27.06. Reworked cobra/lion/falcon and naga proficiencies
27.06. Lion Claw crit fix
01.07. Update on eldritch and inferniarch proficiencies
01.07. Reworked inferniarch proficiency and update on falcon sai
02.07. Reworked falcon sai proficiency
03.07. % skill as spell damage bug
03.07. Reworked umbral katar proficiencies
04.07. Reworked inferniarch proficiencies, nunchaku of destruction and eldritch crescent moon spade
07.07. Concluding changes
Dear Tibians,
thank you for your feedback. At the moment, we are still collecting and evaluating your suggestions and thoughts.
We will announce any changes in this thread, so please stay tuned.
Best regards,
Ilyndor
thank you for your feedback. At the moment, we are still collecting and evaluating your suggestions and thoughts.
We will announce any changes in this thread, so please stay tuned.
Best regards,
Ilyndor
Hello Tibians!
The first round of changes will be fixes of obvious bugs. This does not mean that there will be no further changes to these proficiencies.

Happy testing,
Shazaya and Ilyndor
The first round of changes will be fixes of obvious bugs. This does not mean that there will be no further changes to these proficiencies.
- Eldritch Rod: Level 2 - Energy ML -> Ice ML
- Gilded Eldritch Rod: Level 2 - Energy ML -> Ice ML
- Sanguine Rod: Level 3 - 12.5% Base Damage for Eternal Winter -> 12.5% Critical Extra Damage for Eternal Winter
- Sanguine Razor: Level 7 - Critical Chance 1.5 -> 2.0
- Grand Sanguine Razor: Level 7 - Critical Chance 2.0 -> 3.0
- Sanguine Bludgeon: Level 7 - Critical Chance 1.5 -> 2.0
- Grand Sanguine Bludgeon: Level 7 - Crit Chance 2.0 -> 3.0
- Sanguine Battleaxe: Level 7 - Critical Chance 1.5 -> 2.0
- Grand Sanguine Battleaxe: Level 7 - Critical Chance 2.0 -> 3.0
- Replica Mayhem Bow/Crossbow: Lesser Front Sweep -> Lesser Ethereal Spear
- Cobra Bo: removed life leech from weapon
- Rending Inferniarch Greataxe: Level 2 - Sword Fighting -> Axe Fighting
- Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
- Grand Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
- Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
- Grand Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
Happy testing,
Shazaya and Ilyndor
Hello Tibians!
Just a small update on what we are working on at the moment.
Most of the feedback was about the sanguine and soul weapon proficiencies (all vocations). So for the next update tomorrow morning we will redesign these weapon proficiencies for all vocations. Please hold back feedback regarding these sets until you have a chance to review our new designed proficiencies.
Solutions to some of the identified problems will also be applied to other proficiencies over the next days (e.g. alternatives to single choice perks with bestiary/powerful foes bonus).
Have a nice day/evening!
Shazaya and Ilyndor
Just a small update on what we are working on at the moment.
Most of the feedback was about the sanguine and soul weapon proficiencies (all vocations). So for the next update tomorrow morning we will redesign these weapon proficiencies for all vocations. Please hold back feedback regarding these sets until you have a chance to review our new designed proficiencies.
Solutions to some of the identified problems will also be applied to other proficiencies over the next days (e.g. alternatives to single choice perks with bestiary/powerful foes bonus).
Have a nice day/evening!
Shazaya and Ilyndor
Dear Tibians!
With the next testserver patch you will be able to review the updated sanguine and soul proficiencies. This update aims to address your most prominent suggestions like:
With these suggestions in mind, we will also rework other proficiencies like the Falcon/Lion/Cobra/Inferniarch sets for one of the next testserver patches.
Happy reviewing,
Shazaya and Ilyndor
With the next testserver patch you will be able to review the updated sanguine and soul proficiencies. This update aims to address your most prominent suggestions like:
- alternative perks for single choice mastery levels (especially bestiary/powerful foe bonus)
- more choices in general
- repositioning of some perks/levels
- vocation specific changes
With these suggestions in mind, we will also rework other proficiencies like the Falcon/Lion/Cobra/Inferniarch sets for one of the next testserver patches.
Happy reviewing,
Shazaya and Ilyndor
Hello Tibians!
Tomorrow you can expect revised proficiencies for cobra/lion/falcon sets:
Happy testing,
Shazaya and Ilyndor
Tomorrow you can expect revised proficiencies for cobra/lion/falcon sets:
- morning - Knight and Monk
- afternoon - Paladin/Sorcerer/Druid
Happy testing,
Shazaya and Ilyndor
Hello Tibians!
With the next testserver patch the following monk proficiencies have been revised:
Happy reviewing,
Shazaya
With the next testserver patch the following monk proficiencies have been revised:
- Cobra/Lion/Falcon
- Lion Claw now inherently has +5% critical chance
- Falcon Sai - changed imbuement exclusion from vampiric to void
- Falcon Sai - removed inherent life leech
- more alternatives for level 3,4
- changed level 5 to non-specific perk type
- Lion Claw now inherently has +5% critical chance
- Naga Katar
- increased values for magic level scaling
- added offensive alternative for level 4
- increased values for magic level scaling
Happy reviewing,
Shazaya
Shazaya
Game Content Designer

27 Jun 2025, 17:51:30 CEST
last edited at 27 Jun 2025, 17:53:46 CEST
Post #46751
Game Content Designer
27 Jun 2025, 17:51:30 CEST
last edited at 27 Jun 2025, 17:53:46 CEST
Post #46751
Hello Tibians!
As you already found out the patch today morning did not include the lion claw critical chance fix. The fix was added today in the afternoon patch and is obviously live now.
Happy critting,
Shazaya
As you already found out the patch today morning did not include the lion claw critical chance fix. The fix was added today in the afternoon patch and is obviously live now.
Happy critting,
Shazaya
Dear Tibians,
With one of the next test server patches, you can expect revised proficiencies for the Eldritch and Inferniarch wands and rods.
We are also working on revised versions of the remaining weapon proficiencies in these sets, and you can expect more information about those soon.
Happy testing,
Ilyndor and Shazaya
With one of the next test server patches, you can expect revised proficiencies for the Eldritch and Inferniarch wands and rods.
We are also working on revised versions of the remaining weapon proficiencies in these sets, and you can expect more information about those soon.
Happy testing,
Ilyndor and Shazaya
Hello Tibians!
With the next testserver update you can expect the following changes:
We will also revert the falcon sai change (life leech -> mana leech). This will hit the testserver most probably tommorow morning.
Happy testing,
Shazaya
With the next testserver update you can expect the following changes:
- Inferniarch Sword/Axe/Club
- more choices for level 5
- added level 7 spell augmen
- more choices for level 5
We will also revert the falcon sai change (life leech -> mana leech). This will hit the testserver most probably tommorow morning.
Happy testing,
Shazaya
Hello Tibians!
With the next testserver update you can expect the following changes:
Happy testing,
Shazaya
With the next testserver update you can expect the following changes:
- Falcon Sai
- changed imbuement exclusion from void to vampirism
- changed bonus from mana leech to life leech
- added healing option to level 2
- increased scaling with shielding
- changed imbuement exclusion from void to vampirism
Happy testing,
Shazaya
Tested 10% of your dist fight as extra dmg to your spells perk on Sanguine Bow with 150 dist on HydraGood find! We tested the damage values and you are correct. The +xx.xx % of your skill as extra damage for spells is not working as intended. A fix is already in the pipelines. This behaviour is true for all vocations.
Without perk
50 mas sans avarage damage - 355.34
50 avalanche runes avarage damage - 154.15
With perk
50 mas sans avarage damage - 354.72
50 avalanche runes avarage damage - 150.65
Seems to me like a bug
Hello Tibians!
With the next testserver update you can expect the following changes:
Happy testing,
Shazaya
With the next testserver update you can expect the following changes:
- Crude/Umbral/Master Katar
- level 3 - added perk with critical strike chance for auto attacks 1.5%/2.0%/3.0%
Happy testing,
Shazaya
Hello Tibians!
With the next testserver update you can expect the following changes:
Happy DoubleXPing/Weekend,
Shazaya
With the next testserver update you can expect the following changes:
- Rending/Draining/Siphoning Inferniarch Claw
- changed spell augment from flurry of blows to greater flurry of blows
- Eldritch Crescent Moon Spade
- level 1 - gilded - reduced critical extra damage from 40% to 30%
- level 2 - reduced scaling from 70% -> 10% (gilded 15%)
- level 3 - reduced scaling from 15% -> 12.5% (gilded 12.5%)
- level 1 - gilded - reduced critical extra damage from 40% to 30%
- Nunchaku of Destruction
- level 3 - added 3.5% critical strike chance for auto attacks
Happy DoubleXPing/Weekend,
Shazaya
Hello Tibians!
With the following changes, that will not hit the testserver anymore, we would like to conclude this external test:
Happy rampaging,
Shazaya
With the following changes, that will not hit the testserver anymore, we would like to conclude this external test:
- Naga Katar
- level 3/5 - increased scaling from 8% -> 12%
- Amber Kusarigama
- level 2/4 - set both life leech perks to 35% (from 50% and 25%)
- level - reduced mana leech from 50% -> 35%
- level 2/4 - set both life leech perks to 35% (from 50% and 25%)
Happy rampaging,
Shazaya
Dear Tibians,
Before closing this thread, we would like to thank you once again for all your feedback on the weapon proficiency.
During this external test, a lot of proficiencies changed and improved significantly - thanks to your help and detailed suggestions.
Due to the sheer amount of proficiencies, we mainly focused on high-level equipment, but some low- and mid-level items also received adjustments.
Rest assured, we will monitor how these proficiencies influence the overall gameplay.
We hope you enjoyed this external test and look forward to the launch of this new feature.
Happy hunting and until next time,
Shazaya and Ilyndor
Before closing this thread, we would like to thank you once again for all your feedback on the weapon proficiency.
During this external test, a lot of proficiencies changed and improved significantly - thanks to your help and detailed suggestions.
Due to the sheer amount of proficiencies, we mainly focused on high-level equipment, but some low- and mid-level items also received adjustments.
Rest assured, we will monitor how these proficiencies influence the overall gameplay.
We hope you enjoyed this external test and look forward to the launch of this new feature.
Happy hunting and until next time,
Shazaya and Ilyndor