Dear Tibians,

welcome to the weapon proficiency thread for the summer update 2025!

We had a lot of fun designing approx. 400 weapon proficiencies. As this
is quite a big number, we need your help to identify proficiencies
that are too overpowered/underpowered or are diverging too far from
the "standard" progression.

While designing we had some main goals we wanted to achieve:
  • having more fun with weapons!
  • stronger identity for each weapon
  • strengthen the thematic characteristics of weapons
  • create game relevant choices for the player
  • make some old and/or rarely used weapons an interesting choice
  • improve rare weapons

IMPORTANT: When providing feedback please use the following
template and post in the correct vocation thread as we have
to track your suggestions as structured as possible.

Weapon Name:
Problem:
Suggestion:

If you want to try out the proficiencies of the weapon of your choice,
you can get the greater proficiency catalyst from the testserver
assistant. This catalyst ist boosted for testing purposes and will
grant increased progress.

We hope you have as much fun messing around with the proficiencies as
we had designing them!

Happy testing,
Shazaya and Ilyndor
Dear Tibians,

thank you for your feedback. At the moment, we are still collecting and evaluating your suggestions and thoughts.

We will announce any changes in this thread, so please stay tuned.

Best regards,
Ilyndor
Hello Tibians!

The first round of changes will be fixes of obvious bugs. This does not mean that there will be no further changes to these proficiencies.
  • Eldritch Rod: Level 2 - Energy ML -> Ice ML
  • Gilded Eldritch Rod: Level 2 - Energy ML -> Ice ML
  • Sanguine Rod: Level 3 - 12.5% Base Damage for Eternal Winter -> 12.5% Critical Extra Damage for Eternal Winter
  • Sanguine Razor: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Razor: Level 7 - Critical Chance 2.0 -> 3.0
  • Sanguine Bludgeon: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Bludgeon: Level 7 - Crit Chance 2.0 -> 3.0
  • Sanguine Battleaxe: Level 7 - Critical Chance 1.5 -> 2.0
  • Grand Sanguine Battleaxe: Level 7 - Critical Chance 2.0 -> 3.0
  • Replica Mayhem Bow/Crossbow: Lesser Front Sweep -> Lesser Ethereal Spear
  • Cobra Bo: removed life leech from weapon
  • Rending Inferniarch Greataxe: Level 2 - Sword Fighting -> Axe Fighting
  • Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
  • Grand Sanguine Bow/Crossbow: Level 6 - Critical Extra Damage 15% -> 20%
  • Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
  • Grand Sanguine Claw: Level 6 - Critical Extra Damage 15% -> 20%
Please continue to provide feedback. Don't forget low and mid-level weapons

Happy testing,
Shazaya and Ilyndor
Hello Tibians!

Just a small update on what we are working on at the moment.
Most of the feedback was about the sanguine and soul weapon proficiencies (all vocations). So for the next update tomorrow morning we will redesign these weapon proficiencies for all vocations. Please hold back feedback regarding these sets until you have a chance to review our new designed proficiencies.

Solutions to some of the identified problems will also be applied to other proficiencies over the next days (e.g. alternatives to single choice perks with bestiary/powerful foes bonus).

Have a nice day/evening!
Shazaya and Ilyndor
Dear Tibians!

With the next testserver patch you will be able to review the updated sanguine and soul proficiencies. This update aims to address your most prominent suggestions like:
  • alternative perks for single choice mastery levels (especially bestiary/powerful foe bonus)
  • more choices in general
  • repositioning of some perks/levels
  • vocation specific changes
Please let us know your thoughts on these changes.

With these suggestions in mind, we will also rework other proficiencies like the Falcon/Lion/Cobra/Inferniarch sets for one of the next testserver patches.

Happy reviewing,
Shazaya and Ilyndor
Hi,
soulbleeder have bug on lvl 5

5% fist fighting - should be distance i guess?
Correct - it should be distance fighting.
Hello Tibians!

Tomorrow you can expect revised proficiencies for cobra/lion/falcon sets:
  • morning - Knight and Monk
  • afternoon - Paladin/Sorcerer/Druid
Please keep the feedback coming!

Happy testing,
Shazaya and Ilyndor
Hello Tibians!

For the nexte testserver patch we applied the following fixes/adjustments:
  • Soulbleeder - Level 5 changed Fist Fighting to Distance Fighting
  • Soulpiercer - changed Life/Mana on Kill to Life/Mana on Hit

Happy testing,
Shazaya
Hello Tibians!

With the next testserver patch the following proficiencies have been adjusted:
  • Naga Crossbow
    • more alternatives
  • Cobra Crossbow/ Lion Longbow / Falcon Bow
    • more alternatives

Please continue to give feedback as we collect all your suggestions even if no immediate changes hit the testserver.

For next week we will focus on Inferniarch and Eldritch proficiencies.

Happy Weekend,
Shazaya
Dear Tibians,

With one of the next test server patches, you can expect revised proficiencies for the Eldritch and Inferniarch wands and rods.

We are also working on revised versions of the remaining weapon proficiencies in these sets, and you can expect more information about those soon.

Happy testing,
Ilyndor and Shazaya
Hello Tibians!

With the followin testserver update you can expect the following changes:
  • Inferniarch Bow/Crossbow
    • more choices for level 5
    • added level 7 spell augment
    • added divine dazzle cooldown reduction to level 6

  • Amber Bow/Crossbow
    • slightly rearranged perks
    • lowered auto-attack bonus
    • lowered leech values for divine grenade
    • lowered cooldown reduction for divine grenade

We are still evaluating your feedback especially for the Sanguine and Soul set. And we did not forget the Eldritch set but we still have to find a nice fitting solution.

Happy testing,
Shazaya

EDIT changed sword/axe/club to bow/crossbow
Soulbleeder - Soulpiercer
Looks pretty good - very general augments are available at most of the proficiency levels. It's sad that crossbow and bow augments are the same - no one should +20 heal on kill for crossbow (or even bow) - it just does not make sense against bosses (seems weak even against creatures while hunting).
The perks for the soulpiercer have been already adjusted to life/mana on hit. This change should be live on the testserver.
Hello Tibians!

With the next testserver update you can expect the following changes:
  • Sanguine Bow and Grand Sanguine Bow
    • level 5 - perk 1 increased distance fighting scaling from 5 % to 10 %

  • Sanguine Crossbow and Grand Sanguine Crossbow
    • level 5 - perk 1 increased distance fighting scaling from 5 % to 10 %
    • moved perk (damage against bosses, sinister and embraced) to level 4

  • Soulbleeder and Soulpiercer
    • level 6 - perk 1 reduced critical extra damage from 10 % -> 8 %

  • Eldritch Bow (Gilded)
    • level 1 - reduced magic level scaling from 25 % to 10 % (gilded 50 % to 15 %)
    • level 2 - changed perfect shot range 3 with holy +1
    • level 3 - reduced magic level scaling from 25 % to 15 % (gilded 25 % to 20 %)
    • level 5 - changed perfect shot range 3 with critical strike chance for holy 1.5 % (gilded 2 %)

Thanks for the well structured feedback on lower level distance weapons and throw weapons!

Happy testing,
Shazaya
Good morning Tibians!
Does the "% of your distance fighting as extra damage for your spells"
also work for runes? If so, it's a whole different scenario.

Yours,
- X. Silvershade
The % of your skill as extra damage for your spells is not working for runes.
Tested 10% of your dist fight as extra dmg to your spells perk on Sanguine Bow with 150 dist on Hydra

Without perk
50 mas sans avarage damage - 355.34
50 avalanche runes avarage damage - 154.15

With perk
50 mas sans avarage damage - 354.72
50 avalanche runes avarage damage - 150.65

Seems to me like a bug
Good find! We tested the damage values and you are correct. The +xx.xx % of your skill as extra damage for spells is not working as intended. A fix is already in the pipelines. This behaviour is true for all vocations.
Hello Tibians!

With the next testserver update you can expect the following changes:
  • Crude/Umbral Crossbow
    • level 2 - changed life on kill to life on hit
    • level 4 (Umbral) - changed mana on kill to mana on hit
    • level 4 (Umbral) - changed spell damage scaling from magic level to distance fighting

  • Umbral Master Crossbow

    • level 2 - changed life on kill to life on hit
    • level 4 - changed mana on kill to mana on hit
    • level 4 - changed spell damage scaling from magic level to distance fighting

  • Crude/Umbral/Master Bow/Crossbow
    • level 3 - added perk critical strike chance with auto attacks

  • Icicle Bow
    • added hit chance on weapon
    • added cooldown reduction
    • slightly rearranged perks

  • Musician's Bow
    • moved bestiary bonus from level 5 to level 4

  • Silkweaver Bow
    • rearranged perks

  • Modified Crossbow
    • divided perk level 5 and moved some of it as alternative to level 4
    • changed life on kill to life on hit

  • Ornate Crossbow
    • level 1 - changed life on kill to life on hit
    • level 3 - increased healing scaling from 10 % to 50 %
    • level 4 - increased crit damage for auto attacks to 15 %

  • Hive Bow
    • level 4 - life on hit as alternative

  • Jungle Bow
    • added distance fighting on weapon
    • level 3 - increased crit chance for auto attacks to 2.5 %
    • level 5 - increased crit extra damage for auto attacks to 15 %

Happy testing,
Shazaya
Hello Tibians!

With the next testserver update you can expect the following changes:
  • Rending/Draining/Siphoning Inferniarch Bow
    • level 4 - add rune crit damage 8 %
    • level 7 - add rune crit chance 1.5 %

  • Bow/Crossbow of Destruction
    • level 3 - add 3.5 % crit chance for auto attacks

Happy DoubleXPing/Weekend!
Shazaya
Hello Tibians!

With the following changes, that will not hit the testserver anymore, we would like to conclude this external test:
  • Rift Crossbow
    • changed life on kill to life on hit
    • move hit chance to level 4
    • level 2 - added critical extra damage for auto attacks 5%

  • Triple Bolt Crossbow
    • level 2 - life on kill -> life on hit
    • level 3 - added +1 Attack and hit chance as perk choices

  • Thorn Spitter
    • level 4 - added critical extra damage for auto attacks +10%

  • Devileye
    • rearranged perks
    • changed life/mana on kill to life/mana on hit
    • changed bestiary bonus to boss bonus
    • increased critical strike chance for auto attacks from 1% -> 2.5%

  • Jungle Bow
    • combined bestiary bonus

Happy rampaging,
Shazaya
Dear Tibians,

Before closing this thread, we would like to thank you once again for all your feedback on the weapon proficiency.

During this external test, a lot of proficiencies changed and improved significantly - thanks to your help and detailed suggestions.

Due to the sheer amount of proficiencies, we mainly focused on high-level equipment, but some low- and mid-level items also received adjustments.

Rest assured, we will monitor how these proficiencies influence the overall gameplay.
We hope you enjoyed this external test and look forward to the launch of this new feature.

Happy hunting and until next time,
Shazaya and Ilyndor