Knightmare on Antica
Game Content Designer

20 Jun 2025, 18:29:41 CEST
last edited at 24 Jun 2025, 15:21:20 CEST
Post #45611
Game Content Designer
20 Jun 2025, 18:29:41 CEST
last edited at 24 Jun 2025, 15:21:20 CEST
Post #45611
Hello Tibians,
Welcome to the official test thread for our newest quest: Bloody Tusks.
This thread is your central hub for everything related to the questline except the hunting grounds (enemy encounters, loot, map layout), the tasks tat are started by a lever and the final boss fight, which have their own dedicated threads. That means all feedback about tasks, quest flow, and story progression belongs right here.
Bloody Tusks begins in the hills north of Edron, where you'll stumble upon a strange messenger. Expect to travel to hostile lands, face brutal and cunning enemies, and unravel a twisted secret marked by blood and power.
Parts of the quest have classic elements on the shared worldmap whereas others take place in tasks.
Tasks are designed for flexible play, though might require groups to succeed. They have short cooldowns and the familiar lever mechanics to keep the action moving.
Whether you're sneaking through haunted ruins or cracking skulls in enemy strongholds, your insights will help us polish every corner.
Please use this thread to report and discuss:
Important: Feedback about the final boss fight as well as the new hunting grounds goes into their own threads. Let's keep things tidy and focused.
Bloody Tusks - Hunting Grounds
Bloody Tusks - Tasks and Boss
As always, keep it constructive and respectful. Your feedback makes all the difference.
Happy testing, and may your tusks stay bloody.
Tibian greetings,
Knightmare
Welcome to the official test thread for our newest quest: Bloody Tusks.
This thread is your central hub for everything related to the questline except the hunting grounds (enemy encounters, loot, map layout), the tasks tat are started by a lever and the final boss fight, which have their own dedicated threads. That means all feedback about tasks, quest flow, and story progression belongs right here.
Bloody Tusks begins in the hills north of Edron, where you'll stumble upon a strange messenger. Expect to travel to hostile lands, face brutal and cunning enemies, and unravel a twisted secret marked by blood and power.
Parts of the quest have classic elements on the shared worldmap whereas others take place in tasks.
Tasks are designed for flexible play, though might require groups to succeed. They have short cooldowns and the familiar lever mechanics to keep the action moving.
Whether you're sneaking through haunted ruins or cracking skulls in enemy strongholds, your insights will help us polish every corner.
Please use this thread to report and discuss:
- Quest and task progression
- Bugs, blockers, or oddities you come across
Important: Feedback about the final boss fight as well as the new hunting grounds goes into their own threads. Let's keep things tidy and focused.
Bloody Tusks - Hunting Grounds
Bloody Tusks - Tasks and Boss
As always, keep it constructive and respectful. Your feedback makes all the difference.
Happy testing, and may your tusks stay bloody.
Tibian greetings,
Knightmare
Knightmare on Antica
Game Content Designer

20 Jun 2025, 18:41:18 CEST
last edited at 27 Jun 2025, 12:35:44 CEST
Post #45614
Game Content Designer
20 Jun 2025, 18:41:18 CEST
last edited at 27 Jun 2025, 12:35:44 CEST
Post #45614
NPC and Questlog inconsistently reference to the norcferatu talisman as totems. This will be fixed in one of the next iterations.
Norcferatu talismans are the objects needed to advance the quest.
Norcferatu talismans are the objects needed to advance the quest.
The talismans are needed only once to gain access.
On the live servers they will be available via trade.
Some minimal coordination when using the talismans is acceptable.
On the live servers they will be available via trade.
Some minimal coordination when using the talismans is acceptable.
Thank you for your efforts, bug-reports and feedback.
Due to your participation, the quest is now in a good state and the thread will be closed.
Urgent Issues can still be reported in game of course.
Tibian greetings,
Knightmare
Due to your participation, the quest is now in a good state and the thread will be closed.
Urgent Issues can still be reported in game of course.
Tibian greetings,
Knightmare