Dear Tibians,

Welcome to the Weekly Tasks thread.
Weekly Tasks are a new feature which can be found in the new Taskboard interface.

Vision:
Weekly Tasks aim to provide a fresh, rewarding set of objectives each week. Offering experience, Hunting Task Points, and Soul Seals.

They're designed to be enjoyable and accessible for all playstyles, whether you prefer adventuring solo or with others.

Additionally, Delivery Tasks act as a purposeful item sink, supporting Tibia's long-term economic balance.


Info:
You can select a difficulty of your choice.
Complete Kill and / or Delivery Tasks to earn large amounts of experience, Hunting Task Points, and Soul Seals.
The more Tasks you complete within a week, the higher your reward multiplier becomes.

All Tasks reset every Monday after the server save.

Hunting Task Points can be spent in the new shop interface, accessible through the Taskboard.
Soul Seals can be used for solo battles in the Soulpit. Interact with the Obelisk on your character to open a dialogue that allows you to select a creature to challenge.

Testserver specific settings:

  • Weekly Tasks reset daily, so you don't have to wait a full week for its reward.
  • Weekly Kill Tasks require 50% less kills.

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Please also check the News teaser for additional information:
https://www.tibia.com/news/?subtopic=newsarchive&id=8567

We are looking forward to hearing your feedback regarding Weekly Tasks!
Please let us know your thoughts in this thread.

Cheers,
Fluffey
Official Replies:

2025-11-05: Upcoming changes
2025-11-06: Multiplier, XP Cap and upcoming changes
2025-11-07: Updated XP formula
2025-11-10: Upcoming changes to the Reward Multiplier
2025-11-11: New Multiplier, Soulseals and more
2025-11-12: Updated Delivery Items and XP Formula
2025-11-12: Multiplier clarification
2025-11-13: Banner for Kill Task completion
2025-11-14: Additional answers
2025-11-14: Closing post
Dear Tibians,

Thank you very much for all your feedback!

We've compiled a list of initial changes that will be implemented and made available on the test server with one of the upcoming updates.

List of Changes:

  • We have re-evaluated the amount of Hunting Task Points and Soul Seals obtained from Weekly Tasks. The multiplier bonus for completed tasks has been increased:
    - 0 to 3 Tasks = x1
    - 4 to 7 Tasks = x1,5 (was 1.3)
    - 8 to 11 Tasks = x2 (was 1.7)
    - 12 to 15 Tasks = x3 (was 2.1)
    - 16 to 18 Tasks = x5 (was 2.5)
  • Introduced a per-task XP cap for Weekly Kill Tasks: Beginner (150k XP), Adept (400k XP), Expert (750k XP), Master (No cap).
    This change prevents excessive XP gain from completing tasks significantly below your level. If you stick to your usual difficulty, this limit should not be noticeable. Delivery Tasks are not affected by this cap.
  • Completing a Weekly Kill Task will trigger a banner in the game window.
  • The XP reward from Weekly Task completion is now excluded from the Hunt Analyzer calculation.
  • [RELEASED] Corrected various spelling mistakes.


To answer some of your other questions and feedback:

I'm particularly interested in the weekly tasks and hunting task points. Right now, we can only see outfits as rewards.
I love the concept and would love for you to design the rewards so that in 5/10/15 years, it still makes sense to do them - that's how such a system should work!
We understand the desire for rewards which are not purely cosmetic, whether that is a drome potion, a different consumable or something else. We will consider this reward space.

Can you create option to reset current state of weekly tasks?
During the testserver they reset daily.

Do ring bonuses apply to weekly tasks as well?
They do not, as those are two different systems.

Also how is the experience determined? I assumed it was based on my experience but I did the first task
The XP is based on your level. It starts at roughly 50% of the required XP for a level up, slowly decreasing to 1% of the XP required with Level 1000.

Is it intentional that 1 item could appear in 2 delivery slots at the same time? Just happened to me, at expert level I got 2x crystal crossbow.
This is intended.

Will delivery tasks be unlocked if I unlock kill tasks?
Delivery Tasks become available at the same time as Kill Tasks. If you are referring to additional slots, this is covered by the Permanent Weekly Task Expansion (previously Permanent Hunting Task Slot).

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We will inform you once the aforementioned changes are available on the test server.

Cheers,
Fluffey
Dear Tibians,

Some of the previously announced changes are now live on the testserver.
Also, we heard from Walter Jaeger that he is working on updating his Hunting Task Shop!

Changelog:

  • We have re-evaluated the amount of Hunting Task Points and obtained from Weekly Tasks. The multiplier bonus for completed tasks has been increased:
    - 0 to 3 Tasks = x1
    - 4 to 7 Tasks = x1,5 (was 1.3)
    - 8 to 11 Tasks = x2 (was 1.7)
    - 12 to 15 Tasks = x3 (was 2.1)
    - 16 to 18 Tasks = x5 (was 2.5)
  • Introduced a per-task XP cap for Weekly Kill Tasks: Beginner (150k XP), Adept (400k XP), Expert (750k XP), Master (No cap).
    This change prevents excessive XP gain from completing tasks significantly below your level. If you stick to your usual difficulty, this limit should not be noticeable. Delivery Tasks are not affected by this cap.


Currently being worked on:

  • The Hunting Task Shop will offer up to 50 Promotion Points, which can be used in the Wheel of Destiny. The cost scales progressively — the first points require only a few hundred Hunting Task Points, while the final point costs 122,600 Hunting Task Points.
  • The cost of the new Outfit will be reduced to 100,000 Hunting Task Points (previously 120,000); its Addons cost to 35,000 (down from 50,000), and the price of the Mounts to 145,000 (from 180,000). This means they will match the cost of the existing rewards.
  • New XP per Task formula.
  • Completing a Weekly Kill Task will trigger a banner in the game window.
  • The XP reward from Weekly Task completion will be excluded from the Hunt Analyzer calculation.
  • Disabling Weekly Tasks for Rookgaard.


Could you please double check the formula. Currently there is a penalty/drop-off in experience gained in approx. the 500 to 1000 level range (as also already mentioned by Picture in a comment above.
Thank you both! We've reviewed the formula and agree that it doesn't look quite right. It will be reworked, and the XP per task values are subject to change.

Would it be possible to make the Weekly Items Delivery get items from our stash? My level 8 monk has to deliver 139 Glorious Axe and that requires over 13k of capacity.
This is already possible.

Will the progress be reset with the new system? Or is it maintained we can continue from where we were before the update?
The progress will not be reset, and you can continue the achievements with the new system. Only Weekly Tasks will count toward achievement progress. Beginner Kill Tasks are required for Verminbane, Adept Tasks for Monsterhunter, and Expert or Master Tasks for Taskmaster. The Any Creature Task should also count.

How Can I buy charm expansion on tibia test server? The store is empty. Is there a way to get?
This is not possible during the testserver.

Does the reward multiplier also apply to the total XP and Soulseals at the end of the week, or does it only affect the Hunting Task Points as shown in the "i" (info) section of the Weekly Rewards window?
The multiplier works for Hunting Task Points only.

Rookgaard.
We will disable Weekly Tasks for Rookgaard.

when using a Soul Core in the Animus Mastery system, should it also generate Soul Seals as a reward?
No.

It seems to me that the difficulty of delivery tasks is always quite hard.
The Delivery Tasks are not affected by the chosen difficulty. We understand that, due to the random nature of the system, some tasks may be more favorable than others. We're monitoring the balance over time, but for now, we believe the values are in a good spot.

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Cheers,
Fluffey
Dear Tibians,

Some of the previously announced changes are now live on the testserver.

Changelog:

  • Updated the XP formula for Weekly Tasks: you will now always receive more XP as your Character Level increases. From Level 1 to 150, the percentage XP gain (relative to the XP required to level up) is higher than it is beyond Level 150.
  • The Taskboard is now disabled on Rookgaard.


Currently being worked on:

  • The Hunting Task Shop will offer up to 50 Promotion Points, which can be used in the Wheel of Destiny. The cost scales progressively — the first points require only a few hundred Hunting Task Points, while the final point costs 122,600 Hunting Task Points.
  • The cost of the new Outfit will be reduced to 100,000 Hunting Task Points (previously 120,000); its Addons cost to 35,000 (down from 50,000), and the price of the Mounts to 145,000 (from 180,000). This means they will match the cost of the existing rewards.
  • Completing a Weekly Kill Task will trigger a banner in the game window.
  • The XP reward from Weekly Task completion will be excluded from the Hunt Analyzer calculation.


Also, I'd like to revisit some of your questions and thoughts.

Awesome idea with promotion points being implemented in the HTTP store. Assuming a simple approximation (I assume the actual formula to be non-linear) you need about 60,000 HTP per promotion point to fully unlock those 50 points.
That alone results in 3,000,000 HTP
The first set of Promotion Points is significantly cheaper. The cost progression is non-linear, and the total remains below 3,000,000 HTP (though it's still not inexpensive).

There should be an option to reroll 1 task from Kill Task section and 1 task from Delivery Task section
We're still considering adding re-rolls, but at this point, there's nothing concrete to announce.

when you say "The Any Creature Task should also count", do you mean each "Any Creature" task on Expert/Master will count as one "creature" to the Taskmaster achievement, or will each creature within that task count as one?
The task will count as a single task, not by each creature within it. Otherwise, you'd complete the achievement in just a week.

Before the update: I can align my hunts with my party by selecting which creatures we'll hunt with the use of prey wild cards.
This feature isn't meant to grant extra rewards for activities you're already doing or creatures you're already hunting. Sometimes you'll roll your favourite creature (which is great!) and other times you'll be encouraged to step outside your comfort zone. It's entirely optional and up to you.

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Please let us know how the updated XP values feel to play with.

Cheers,
Fluffey
Dear Tibians,

I hope you all had a great weekend.

We will once again increase the multiplier for Hunting Task Points gained.
The new multiplier will be as follows:
- 0 to 3 Tasks = x1
- 4 to 7 Tasks = x2 (was 1.5)
- 8 to 11 Tasks = x3 (was 2)
- 12 to 15 Tasks = x5 (was 3)
- 16 to 18 Tasks = x8 (was 5)

This change is not live yet and is currently being worked on.

Additionally, I would like to address some of your posts concerning the Hunting Task Point gain and the implications of removing the Prey Hunting Task feature:

Players had the option to use wildcards to change the monsters to whatever they wanted, now they do not [...] seems like killing a money sink feature, please reconsider.
You're right Fluffey, but what do we do about the HTP earning? With the current system I can align the creatures for all the party to hunt and earn HTP together.
With the new system, that's dead, is this intended?
When reworking or removing systems, we carefully evaluate what benefits the game, what players find enjoyable, and which features are actively used. We weigh the pros and cons, and after reviewing how the majority of players interact with the system, we've concluded that Prey Hunting Tasks are due for a rework.

Regarding re-rolls, we understand why some of you would like this option. However, the system is intentionally designed to encourage exploration and to lead you into areas you might rarely visit or perhaps have never seen before.
Allowing task re-rolls would turn the feature into one that simply rewards you for the hunts you already do, and that's not what Weekly Tasks are meant for.

There may be challenging weeks that require access you don't yet have or items that are difficult to obtain - but that's the perfect opportunity to discover new regions and expand your knowledge of the game if you want to maximize your Hunting Task Point gain.

As for the difficulty of Delivery Tasks, this is something we are actively monitoring and will adjust when necessary. We recently reduced the number of Night Harpy Feathers required and removed the Simple Jo Staff.
If you come across any items that you feel truly don't belong in these tasks because they are extremely hard to acquire, please let us know.

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Will we only receive *hunting task points* once per week instead of daily? Couldn't find how many hunting task points we can earn by completing daily tasks.
Yes, the system rewards and resets on a weekly basis. It was set to reset daily only during the testserver.

I received two identical item delivery tasks in my weekly tasks — is that intentional?
Yes.

Alternatively, adding an option to display only the creatures whose Soulcores the player is still missing would make the process more intuitive and efficient.
Thanks for the suggestion! We're looking into it.

@Fluffey, I do want to hear your thoughts on the current state of delivery tasks!
As stated above, we believe Delivery Tasks are currently in a good state. However, we will adjust the numbers or remove certain items when it makes sense to do so.

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Cheers,
Fluffey
Greetings Tibians,

Today I'm bringing news regarding three topics we're currently working on, which will be released with one of the upcoming updates:


  • Delivery Tasks. We are finalizing the list of items and their required amounts for Delivery Tasks. In particular, we're reviewing how often certain items drop and which amounts are required, as it's not intended for players to need an excessive number of kills if they prefer to gather the items themselves.
  • New XP formula. We're once again updating the XP formula. This change will be especially noticeable after level 1000, where the XP per task has been quadrupled.
  • Kill Task size. We're halving the number of kills required for all kill tasks, excluding the Any Creature task. This means that once the feature is released, the required numbers will remain as they are on the current test server.

In other news:

  • You can now ask the testserver assistant for soulseals.
  • The new multiplier is available on the testserver.
So you up the multiplier, but we're still far off from what was obtainable before this change to hunting task system.
Yes, that's correct and intended. The Weekly Tasks are a different system and cannot be compared directly, as they work differently from the old Prey Hunting Task system.
Our data is very clear - otherwise, we wouldn't have made such drastic changes: the Prey Hunting Task system was used far less frequently than many assume.
Most players interacted with it regularly, but not extensively. The majority of players will gain more from this new system than they did from the old Hunting Tasks.
There was only a small group of players who invested substantial resources to grind the maximum amount of Hunting Task Points per day. You're right that the new maximum is lower, but as explained, this is intentional.

To reach the maximum number of Hunting Task Points in the old system, players needed roughly 90 Prey Wildcards per week.
The new system doesn't require that investment, and therefore, we deem it fair that its HTP output is lower.

As I mentioned in my example, for example delivering damaged armor plates (with the current numbers) requires you to kill 15,000+ Falcons. How is this realistic in any means?
That's a good example, and you're right. It's not realistic to farm that within a week.
We're currently reviewing the list of items and their required amounts and will adjust them where it makes sense. Drop rates will be taken into account during this process.

Make items that are already being sold to NPC (for gold coins) have higher chance(%) of being asked on delivery tasks, therefore, they will never be exchanged for ingame money, not affecting game inflation negatively.
Ultimately, many of the items on the Delivery List are currently being sold to NPCs for gold. We don't believe assigning them a higher weight is necessary. However, as mentioned above, we're focusing on reviewing the list of items to ensure it feels fair.

I had another thought and since you are trying to increase popularity of this task system, why not add something like a double (triple? ) HTP event, to boost HTP gain on certain occasions.
While we don't have any concrete plans at the moment, and this won't happen in the short term, the idea of integrating Weekly and Bounty Tasks into a new or existing event is nice.

not sure if already mentioned, but the monsters from the update are not yet available as monsters in the weekly/bounty tasks
The new creatures will become available once the Winter Update is released.

The data shows that the system still needs significant fine-tuning in its selection of delivery items. For example, level 8 players are being asked for Gnomprona, SoulWar, and Warzone items, which clearly indicates a lack of level-appropriate criteria.
Thanks for your thoughts! You're absolutely right. The system does not take the character's level into account. We're aware this can be a controversial aspect, as it means you won't always be able to farm certain items yourself. However, the same applies to kill tasks, though to a lesser extent. Sometimes, you'll receive tasks that you can't complete just yet. With kill tasks, you're encouraged to complete an access quest or explore new areas, while with item tasks, you have the option to obtain the required items from other players.

Would be nice to have new points (both HTP and BP) in the World's Highscores is this possible this update?
While I'm fully in favor of introducing new Highscores, I'm not convinced that Weekly Tasks are a good fit for them. Once a player takes the lead, it would be nearly impossible to catch up unless that player misses a task.
Highscores make more sense for completed Bounty Tasks, but that's a different topic.

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Cheers,
Fluffey
Dear Tibians,

Once again, thank you for all your feedback since the start of the test server!

We've just released an update that addresses two topics:

  • Delivery Items. We've reduced the number of various items required for Delivery Tasks. Creature products from rare or very rare monsters, as well as those dropped by minions, have been removed. When adjusting the required amounts, we focused on items that typically demand a very high number of kills if you choose to farm them yourself. In contrast, the required quantities for some more commonly dropped items have been increased.
  • XP Formula. The updated XP formula is now live. The XP cap for Tasks has been increased accordingly for each difficulty level:
    - Beginner: 200.000 XP (was 150k)
    - Adept: 800.000 XP (was 400k)
    - Expert: 3.000.000 XP (was 750k)
    - Endgame: No cap

Regarding some of your recent posts:

You could say the same about every other highscore available, except maybe for experience which a player could catch up if he develops a better "system" to farm exp.
You're right that this applies to some of the Highscores, but not all of them. Highscores where it's impossible to catch up, unless the leading player misses a week, don't feel very satisfying. (That said, we're implementing Highscores for Bounty Task Points).

Question tho, are the wheel points the only thing that will be non-cosmetic or there are still plans to apply something additional?
Yes, for the moment we don't have any plans to add more items to the shop. However, while we're not introducing new ones right now, that doesn't mean the Hunting Task Point Shop won't ever be expanded in the future.

if we could have the option to deliver items gradually, it'd make the whole thing way smoother and way less frustrating.
I see where you're coming from, and that's a reasonable request. To explain our design choice, we considered both options. Ultimately, we decided against allowing partial delivery of items, as the downside of turning in only part of the required items without receiving any reward didn't outweigh the potential benefits.

Another point worth mentioning is that the creature waves inside the Soulpit, when entering using soulseals, are the same as the waves you face when entering in a group using a Soulcore.
This is intentional. We're aware that solo fights are much more challenging than group battles, and the two types of encounters in the Soulpit can't be directly compared. If you're looking for a challenge, you can still choose to face any creature. However, the main purpose of solo fights is to allow players to complete Animus Mastery for lower difficulty monsters without requiring Soul Cores.

Can you confirm or deny that will be possible to find task to delivery for example magma amulets or rings of red plasma?
We won't reveal the list of items, I'm afraid.

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Cheers,
Fluffey
Originally posted by Wifokas on 12.11.2025 16:50:57:
Hey @Fluffey

The reward multiplier also affects experience points we earn per task? If I have 2kk exp per task when I will finish 18 all of them it will be 2kk x 18 (amout of tasks done) x 8 (highest multiplier) it will be 288kk in total which seems like a good amout right now.
The multiplier only affects Hunting Task Points.
Dear Tibians,

Thank you for the past two weeks of valuable feedback!
It's been great hearing your thoughts on the system and refining it further based on some of your suggestions.

An earlier announced update is now live on the test server:

  • Banners for completing Weekly Kill Tasks have been released.

We are also preparing a few additional smaller changes. They are currently in development and likely won't make it onto the test server, but they will be available with the Winter update release:

  • A highscore for the total number of completed Weekly Tasks will be added.
  • Creatures for which Animus Mastery is completed will be marked with an icon in the Soul Seal interface, and they will be sorted to the bottom of the list.


Returning to some of your points:

If possible, please add a filter to the creature selection window at the Soulpit obelisk so we can filter only the creatures for which the character has already completed the Animus Mastery.
I think you could add a small icon that show if we already have the Animus Mastery for the creature or not, as a previous player suggested.
As mentioned above, the Soul Seals interface will soon indicate when you've completed a creature's Animus Mastery. Thanks for the suggestion!

Hi Fluffey, could you please clarify what character level the Master difficulty is intended for, and whether it's expected that we won't be able to complete all the tasks?
Each difficulty level can roll tasks that you may not be able to complete at the moment. For example, when a hunting ground requires an access quest or due to other limitations.
Master difficulty is demanding because some of its creatures are best hunted with a party, or sometimes only feasible with one. As the highest tier, it is designed to provide a true challenge.
Expert Tasks offer a balanced middle ground: more accessible than Master, yet still rewarding if you prefer not to take on the toughest encounters.

I would like to suggest a few items that you could add in the Delivery List. Mostly items that have not too many uses, so people just kept them in the depot or don't even get them if they are a loot.
For now, we won't make further adjustments to the Item List, but I can share that at least one of these items is already included.

I have one final suggestion and I'm not sure if it alligns with your vision [...] My dream for this system is that everyone got the same tasks, every week
Thanks for sharing this idea! I understand its appeal, but as you suspected, it goes against our vision. Overly crowded hunting grounds are just one of the issues it would create, so we decided against it.

expert is currently capped at 3.000.000 in game, not 3.500.000
You are absolutely right, this was a typo on my end. The correct cap is 3kk, and I have updated my post accordingly.

Can we get refund for decoration items? I bought them because I have already full outfit and mount.
There are no refunds for decoration items.

When you will add skill wheel points to htp shop?
These will be added once the Winter update releases, together with some other previously announced changes which are not yet available.

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I hope this addresses most of your points. Thank you for testing!
This thread will remain open until Monday.

Cheers,
Fluffey
Greetings Tibians,

This way we will not have a good gold sink featuring, because we can do it by ourselves or buy the task itens very cheap, because won't be hard (but it's ok, we like it this way!).
We will watch the amount of items required and the list of items long term and regulary, and might balance it if adjustments turn out to be required. The item and therefore gold sink is only a secondary intention with this feature. Our main intention is having a fun system to interact with.

What I suggest is to put the exp/task to be multiplied either, not only hunting task points.
We decided against this because we believe the current XP gain is already in a good place.

Will the weekly task highscores differentiate between task levels? If the answer is negative, shouldn't it?
No, there is no differentiation between task difficulties. We chose not to split the highscores into multiple categories, as this would have created four separate lists and reduced the overall significance of each one. The more meaningful competition will naturally occur in the Expert and Master tiers. If you prefer to secure your highscore position by focusing on the Easy difficulty, you're free to do so.

Currently, the soulseal selection system in the SoulPit shows a large number of possible choices, and I already have many of the cores completed.
Creatures with completed Animus Mastery will soon be marked with an icon and automatically sorted to the bottom of the list.

Just to make sure I got it right, when you say that Expert tasks will count towards the Taskmaster achievement, they will count for this achievement's progress regardless of whether I complete medium or hard creatures tasks, right?
Yes, that's correct. The achievement is based on the overall Task difficulty you select, not the difficulty of the creature that gets rolled.

Also, will delivery tasks count for the existing achievements as well? Or should we expect specific new achievements for delivery tasks?
Delivery Tasks don't count toward this achievement. There is no achievement that specifically requires completing Delivery Tasks.

Does the new mounts give achievement? I don't have enough HTP to test it and can't find any information about it yet.
There are no mount specific achievements.

Cheers,
Fluffey
Greetings Tibians,

This will be my closing post.
Thanks to everyone who contributed ideas and helped shape the Weekly Tasks over the past two weeks!

Regarding your latest questions:

Can the bounty talisman please work for bounty tasks AND weekly tasks?
Make bounty talisman also work on the weekly tasks.
We understand the appeal, but we decided against it. These are two distinct systems, and overall we aim to keep them separated.

The only thing that I think you could take a look in the future is the Soulseals, which will be a time that people will finish all the Animus Mastery, so they will just stays there, unless people spent on the same creatures to earn addition experience.
Given that, will there be a maximum number of soulseals a character can hold? Or will this value continue to increase indefinitely?
There is no limit. Soul seals may gain an additional purpose in the future, but at the moment there are no plans for doing so.

Under the new system, we can complete 9 tasks per week, meaning it will now take roughly 56 weeks to complete the achievement assuming you complete all of your tasks every week, which is more than double the amount of time it will currently take.
As mentioned earlier regarding HTP gain, these comparisons overlook the number of Prey Wildcards required to achieve them. This is why we consider the new system fair in terms of rewards and achievements.

Some time ago You said that in hunting task shop will be available for purchase points to wheel of destiny, can we expect it on test server, or it will be added after update?
This change will be available with the Winter Update, but it didn't make it to the test server.

Items that require over 1,000+ Kills
Some Delivery Tasks are more demanding, but we consider 1,000 kills to be a reasonable target. These tasks are uncommon, you have a full week to complete them, and you can speed them up with the support from other players.
The numbers have already been significantly reduced, but there will still be occasional tasks that require more effort. Without that level of challenge, the impact of a meaningful item sink would fade.

Will there be any weekly task slots available for free account players?
Yes, the six Kill Task slots and six Delivery Task slots are available to both Premium and Free Accounts.
Only the Permanent Task Expansion unlocks additional slots. If you previously owned the Permanent Hunting Task Slot, you now automatically have the Permanent Weekly Task Expansion, and it can be used on a Free Account as well.

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I wish you all plenty of fun exploring the system and completing your tasks.

Cheers,
Fluffey