Dear Tibians,
This thread is dedicated to the new Multi-Action Button.
Vision:
A new feature for action bar buttons is designed to make spell and item management more efficient by allowing up to three actions to be assigned in priority order for a single button.
More Information:
You can learn more about the Multi-Action Button in the teaser and its corresponding forum thread. Please note that some of the information in these links might now be outdated.
Overview:
Right-click any action bar button and select "Assign Multi-Action" to open a small interface consisting of three slots. You can drag spells or objects into these slots just as you would with regular action bar buttons.
When activated, the button will automatically execute the first available action that is not on cooldown. The button's icon dynamically adapts to display the next action that will be executed.
When giving feedback, please consider the following questions:
- Is it possible to configure the buttons in a way that enables unintended or game-breaking mechanics?
- What is the gameplay experience like when interacting with these buttons?
- Are there any bugs or visual errors (e.g., casting a different spell than shown)?
Thank you for taking the time to explore and test this new feature.
We look forward to your feedback!
Greetings,
Wisym
This thread is dedicated to the new Multi-Action Button.
Vision:
A new feature for action bar buttons is designed to make spell and item management more efficient by allowing up to three actions to be assigned in priority order for a single button.
More Information:
You can learn more about the Multi-Action Button in the teaser and its corresponding forum thread. Please note that some of the information in these links might now be outdated.
Overview:
Right-click any action bar button and select "Assign Multi-Action" to open a small interface consisting of three slots. You can drag spells or objects into these slots just as you would with regular action bar buttons.
When activated, the button will automatically execute the first available action that is not on cooldown. The button's icon dynamically adapts to display the next action that will be executed.
When giving feedback, please consider the following questions:
- Is it possible to configure the buttons in a way that enables unintended or game-breaking mechanics?
- What is the gameplay experience like when interacting with these buttons?
- Are there any bugs or visual errors (e.g., casting a different spell than shown)?
Thank you for taking the time to explore and test this new feature.
We look forward to your feedback!
Greetings,
Wisym
We will track and post updates to the Multi-Action Button in Fixes and Changes and list all official replies below.
05.11.2025: First response addressing multiple issues
05.11.2025: Announcement: delay issue fixed on next update
06.11.2025: First adjustments
06.11.2025: Bug in custom hotkey dialog
07.11.2025: Response to multiple issues
10.11.2025: Further responses
11.11.2025: Clarification on incorrect spell casts
13.11.2025: More responses
13.11.2025: Removal of Hold-Down and skipping zero amount/unlearned spells
17.11.2025: Crashes, Food, and short statement regarding Hold-Down
05.11.2025: First response addressing multiple issues
05.11.2025: Announcement: delay issue fixed on next update
06.11.2025: First adjustments
06.11.2025: Bug in custom hotkey dialog
07.11.2025: Response to multiple issues
10.11.2025: Further responses
11.11.2025: Clarification on incorrect spell casts
13.11.2025: More responses
13.11.2025: Removal of Hold-Down and skipping zero amount/unlearned spells
17.11.2025: Crashes, Food, and short statement regarding Hold-Down
Thank you all for your feedback. Due to the number of replies I can't respond to each one individually, but I have read every reply and will address the most frequent points raised:
Lag/Delay
This is indeed unintended. Basically the button should behave like the other buttons and always send a command to the server. The difference is that the button has to decide which action it considers the best candidate (the action with the lowest cooldown) to send.
There is already a small delay so that actions are sent to the server before they are fully off cooldown. This should help with latency problems and also with the problem where the lower priority spell is selected before a higher priority one, if they have nearly identical cooldowns.
But apparently it is not working as intended. I will look into it as soon as possible.
Auto-closing the Popup
Certain in-game actions automatically close the Multi-Action popup. One of the tricky parts is that mouse clicks outside must remain possible without closing the popup, in order to enable drag & drop operations.
I will look into ways to close the popup on more occasions.
Selection of highest priority action
With this feature, we are always concerned about potential abuse scenarios. This is the reason we went with the cooldown only selection. But I forwarded this request internally (along with all others), and it will be discussed further.
Triggering multiple actions at once
This refers to using a potion and a spell simultaneously. This behaviour will likely remain unchanged, ensuring that only one action is executed at a time.
Other remarks
This includes items without an "action bar cooldown", additional slots, better display of child items, and more. I have forwarded all these requests for further discussion.
Greetings,
Wisym
Lag/Delay
This is indeed unintended. Basically the button should behave like the other buttons and always send a command to the server. The difference is that the button has to decide which action it considers the best candidate (the action with the lowest cooldown) to send.
There is already a small delay so that actions are sent to the server before they are fully off cooldown. This should help with latency problems and also with the problem where the lower priority spell is selected before a higher priority one, if they have nearly identical cooldowns.
But apparently it is not working as intended. I will look into it as soon as possible.
Auto-closing the Popup
Certain in-game actions automatically close the Multi-Action popup. One of the tricky parts is that mouse clicks outside must remain possible without closing the popup, in order to enable drag & drop operations.
I will look into ways to close the popup on more occasions.
Selection of highest priority action
With this feature, we are always concerned about potential abuse scenarios. This is the reason we went with the cooldown only selection. But I forwarded this request internally (along with all others), and it will be discussed further.
Triggering multiple actions at once
This refers to using a potion and a spell simultaneously. This behaviour will likely remain unchanged, ensuring that only one action is executed at a time.
Other remarks
This includes items without an "action bar cooldown", additional slots, better display of child items, and more. I have forwarded all these requests for further discussion.
Greetings,
Wisym
Good news!
I tracked the latency/delay bug down, a classic last minute change before the test with a one line fix (well, maybe two lines). The fix will go live tomorrow morning. Please test if this improves the behaviour or if there is still weird behaviour.
I also added an auto-close for the Multi-Action popups when you click in the map window. I hope this makes configuring the buttons a bit smoother.
Originally posted by Trapcraft on 05.11.2025 00:09:21:
The delay bug might have made this worse because it happened more often that the cooldowns were "misaligned". Maybe you can look into it tomorrow (after the fix is released), if it fixes your problem. I was not able to reproduce it after this fix (it could still be a latency issue, though).
Greetings,
Wisym
I tracked the latency/delay bug down, a classic last minute change before the test with a one line fix (well, maybe two lines). The fix will go live tomorrow morning. Please test if this improves the behaviour or if there is still weird behaviour.
I also added an auto-close for the Multi-Action popups when you click in the map window. I hope this makes configuring the buttons a bit smoother.
Originally posted by Trapcraft on 05.11.2025 00:09:21:
Title/Abstract:There is already a mechanic which should ensure that the multi action button sends the higher priority action first when they have nearly identical cooldowns.
Multiaction Button uses wrong spell when both cooldowns end at the same time
Situation/Problem:
For example, when I set the Multiaction Button with Exura Max Vita as the main spell and Exura Vita as the secondary, it casts Exura Vita even though Exura Max Vita is ready (or almost ready and could be used like when its 0.1s from being ready). This happens when both cooldowns finish at the same or nearly the same time while spamming the button. The main spell should always have priority when it becomes available (or is about to be, within ~0.1s).
Goals and Suggestions:
Please fix the Multiaction Button so that if both spells are ready (or nearly ready), it always casts the priority spell first. This would make the Multiaction Button behavior consistent and predictable.
The delay bug might have made this worse because it happened more often that the cooldowns were "misaligned". Maybe you can look into it tomorrow (after the fix is released), if it fixes your problem. I was not able to reproduce it after this fix (it could still be a latency issue, though).
Greetings,
Wisym
Fixes now live:
As you have already noticed the following changes are now live:
* The delay bug was fixed
* The Multi-Action popup closes when clicking into the map window
Further Comments:
Originally posted by Count Ypsilon on 06.11.2025
* Fire Wave
* Energy Wave
* Fire Wave
* Fire Wave
* Energy Wave
This seems correct to me. The first Fire Wave is cast which leads to a spell group cooldown of about 2 seconds after which the Energy Wave is cast. Then the Energy Wave is on cooldown for about 8 seconds which leads to the Fire Wave being cast the next two times.
Auto-Attacks:
I played around a bit with auto-attacks and delays. As far as I can tell, it is possible to miss auto-attacks when using a Multi-Action Button with, for example, a spell and a healing rune. This happens occasionally for me and seems to be worse when simulating lag, especially with packet loss.
It's possible that this behaviour is "intentional", as the button simply executes actions based on priority. When two items have the same cooldown and latency comes into play, the output might vary. We'll continue observing how this plays out and consider adjustments if necessary.
Remaining Feedback:
We are still discussing the remaining feedback.
Greetings,
Wisym
As you have already noticed the following changes are now live:
* The delay bug was fixed
* The Multi-Action popup closes when clicking into the map window
Further Comments:
Originally posted by Count Ypsilon on 06.11.2025
Lets say i have the MultiactionsI can't reproduce this. When I have a Multi-Action Button with a Fire Wave and an Energy Wave they get cast according to their cooldowns. I get the following order:
1) Firewave, Ewave
2) Magic shield, magic shield potion
3) Restoration, Ultimate Healing
When i keep the Button for the multi action pressed the following happens:
1) One Firewave gets fired. For more i have to press the button again
2) Magic shield gets cast, afterwards the items get used
3) Restoration gets cast, then vita until the restoration is available again
Is the first one intended? Why does it work like that for offensive spells?
* Fire Wave
* Energy Wave
* Fire Wave
* Fire Wave
* Energy Wave
This seems correct to me. The first Fire Wave is cast which leads to a spell group cooldown of about 2 seconds after which the Energy Wave is cast. Then the Energy Wave is on cooldown for about 8 seconds which leads to the Fire Wave being cast the next two times.
Auto-Attacks:
I played around a bit with auto-attacks and delays. As far as I can tell, it is possible to miss auto-attacks when using a Multi-Action Button with, for example, a spell and a healing rune. This happens occasionally for me and seems to be worse when simulating lag, especially with packet loss.
It's possible that this behaviour is "intentional", as the button simply executes actions based on priority. When two items have the same cooldown and latency comes into play, the output might vary. We'll continue observing how this plays out and consider adjustments if necessary.
Remaining Feedback:
We are still discussing the remaining feedback.
Greetings,
Wisym
Originally posted by Konii Tuptii on 06.11.2025 13:32:14:
Greetings,
Wisym
Couldn't find better thread to ask about hotkeys problem on the test server.Good catch! You also found the right thread. That was an error on my part. The fix for this will go live with the first server reset tomorrow.
The problem is that I'm unable to change any text hotkeys in settings. For example, when I open the hotkey menu and try to change exura sio for another nickname - it's going back to the nickname it was before.
Same when I'm trying to change eternal winter for wrath of nature by just changing frigo to terra in assign text option.
Also I'm unable to create new hotkey.
Any tips or solution?
Greetings,
Wisym
Fear:
Originally posted by Tarmon Gai Don on 06.11.2025 16:48:44:
Multi-Action Button execution stopping:
Originally posted by Wisym on 06.11.2025 12:58:19:
Delay when using Runes:
Originally posted by Hazazzel on 06.11.2025 16:57:17:
Text Actions:
Originally posted by Charles Paxton Zaner on 06.11.2025 21:06:57:
Equipment Changes:
Regarding the requests for enabling equipment changes (kind of like equipment presets) through the Multi-Action Button:
Sadly, this is out of scope for this feature, so there will be no changes.
Priority Order:
Regarding other conditions for priorisation of actions (for example, based on mana or remaining amount):
This is still under discussion, so I can't tell you anything new.
Now to the Biggest Point: Skipping Auto-Attacks:
Sadly, I can't tell you much just yet as we are still evaluating our options. We are reading all of your feedback and I'm able to reproduce most of the things you are saying. It seems worse when I simulate latency or packet loss on my development system. But as I mentioned, we are still deciding how to handle this.
Greetings,
Wisym
Originally posted by Tarmon Gai Don on 06.11.2025 16:48:44:
Originally posted by Sincro Wild on 06.11.2025 16:27:15:This is the current expected behaviour. The fear state is not a cooldown on spells/actions. It just prohibits them, with some exceptions.
Wisym hellow, can you check this plz, we want to be able to use the same hotkey with utamo vita spell then magic shield potion if the cooldown of the spell is activated, but when we get fear we cant use the spell which is correct but the second action ((magic shield potion) dosent apply because the game dosent recognice the utamo vita is on cooldown with fear.you can use the same hotkey for magic shield and magic shield potion. True it won't work if you're feared. It also shouldn't, since the spell is not on cooldown, but spells merely can't be used while under the fear effect.
Multi-Action Button execution stopping:
Originally posted by Wisym on 06.11.2025 12:58:19:
I can't reproduce this. When I have a Multi-Action Button with a Fire Wave and an Energy Wave they get cast according to their cooldowns. I get the following order:That was a bit unclear on my part. I was holding down the button the entire time, and it went through the rotation. Do you mean that you press the button down, keep holding it down and it stops executing actions without you releasing it?
...
Originally posted by Count Ypsilon on 06.11.2025 16:49:18:
Yup, that was my point. If im the only one having this problem, i might try to test a bit more later, to find out why..
Delay when using Runes:
Originally posted by Hazazzel on 06.11.2025 16:57:17:
There is a strange delay for Runes.I will look into this. It might be that there is still some special behaviour related to rune/potion cooldown.
Im not talking about hold the button to throw it.
I am talking about pressing on the correct time and the rune doesn't get triggered and sometimes the arrow doesn't get triggered.
When the multi action only has spells it works fine. Looks like the problem is only with runes.
Text Actions:
Originally posted by Charles Paxton Zaner on 06.11.2025 21:06:57:
...To remain consistent with the behaviour of other buttons the client always sends the action. The problem with the Multi-Action Button is that the client still has to decide what action to send. If there is a text action with no cooldown it will send this. After this is a short delay until the button is triggered again. This probably leads to the delay you noticed.
It's as if, when the text is there, it will just execute the text if you're timing is off. But if there is no text, then your action gets queued for when cooldown finishes (fractions of a second), then shoots the rune or drinks the potions.
...
Equipment Changes:
Regarding the requests for enabling equipment changes (kind of like equipment presets) through the Multi-Action Button:
Sadly, this is out of scope for this feature, so there will be no changes.
Priority Order:
Regarding other conditions for priorisation of actions (for example, based on mana or remaining amount):
This is still under discussion, so I can't tell you anything new.
Now to the Biggest Point: Skipping Auto-Attacks:
Sadly, I can't tell you much just yet as we are still evaluating our options. We are reading all of your feedback and I'm able to reproduce most of the things you are saying. It seems worse when I simulate latency or packet loss on my development system. But as I mentioned, we are still deciding how to handle this.
Greetings,
Wisym
Originally posted by Partyboost on 06.11.2025 18:26:43:
In 2 minutes of holding down each button I had 10 missed auto-attacks with a regular button and 7 or 8 missed auto-attacks when using the Multi-Action Button.
I used a royal paladin with Momentum.
The intention at the moment is definitely that a Multi-Action Button with one action should behave exactly the same as a regular button.
Can you provide a bit more information? What is your latency? Maybe even a video of this?
Originally posted by Shounan on 07.11.2025 17:31:10:
Then there is exactly one frame where both cooldowns are running. So from the perspective of the client the fire wave is not ready yet, therefore it casts the energy wave.
The Multi-Action Button does indeed display the fire wave. If this is a rare occurrence I'd guess that this happens because the Momentum effect reduced the cooldown so that they are nearly identical in which case the Multi-Action Button displays the higher priority action. I'll take a look into the incorrect visual display.
Originally posted by Psy Iockz on 09.11.2025 10:11:50:
We're still discussing how we want to approach this.
Greetings,
Wisym
If you do the multi-action button with one action only set to potion and you hold that hotkey it automatically blocks almost all auto attacks (paladin scenario). Arrows are not being shot, maybe once every 4-5 turns.Originally posted by Partyboost on 08.11.2025 16:08:34:
The complain is about that multi-action button (MBA) doesn't work exactly the same as regular hotkey considering MBA has only one action set on it. MBA having just one action should act exactly the same but now it seems it breaks the auto attacks upon potion hold (go to the yalahar golem, stay beside, set an attack and hold regular potion button - all auto attacks will land and every potion every each second will be used, but if you do the same with MBA, the auto attacks will be missed).I've tested this for quite some time now, and I can't really make out a difference between a Multi-Action Button and a regular button. I experience missed auto-attacks with both.
The other complain is that if you use MBA with one action only and you time the attacks like with regular hotkey, it'll still interrupt either the AA or skip the hotkey that was pressed - and AGAIN this is definitely NOT how it used to be.
Whether the hotkey is pressed and hold or continuously clicked is just a matter of test case and both cases are reported.
Edit:
I'm not judging whether the AA should never be interrupted (as some suggests) or not, the point is to report the inconsistencies that are clear after testing.
In 2 minutes of holding down each button I had 10 missed auto-attacks with a regular button and 7 or 8 missed auto-attacks when using the Multi-Action Button.
I used a royal paladin with Momentum.
The intention at the moment is definitely that a Multi-Action Button with one action should behave exactly the same as a regular button.
Can you provide a bit more information? What is your latency? Maybe even a video of this?
Originally posted by Shounan on 07.11.2025 17:31:10:
@Wisym, regarding the slightly delay to change priority spell on MAB, here's a little vod to show it:Very interesting, I'm not quite sure what is going on there. If you go through your video frame by frame you notice that the fire wave cooldown is still displayed above the chat when the energy wave is already displayed (which even includes a round-trip to the server).
I have a MAB with strong fire wave -> energy wave and when momentum procs, I expect to use 2 fire waves but it still used the energy wave (~3m 30s)
https://www.youtube.com/live/Pk02AG6Oj4Y
Without momentum it's working flawlessly
Then there is exactly one frame where both cooldowns are running. So from the perspective of the client the fire wave is not ready yet, therefore it casts the energy wave.
The Multi-Action Button does indeed display the fire wave. If this is a rare occurrence I'd guess that this happens because the Momentum effect reduced the cooldown so that they are nearly identical in which case the Multi-Action Button displays the higher priority action. I'll take a look into the incorrect visual display.
Originally posted by Psy Iockz on 09.11.2025 10:11:50:
Hello CipSoft team,Currently, there's no intentional compatibility with auto-attacks for any vocation.
I would like to suggest that the Royal Paladin's auto attack be made compatible with the Multi-Action Button, just like it is for other vocations. Currently, this limitation affects the fluidity of ranged combat and makes the RP less efficient when using this new feature. I believe this improvement would bring more balance and allow players to fully benefit from the functionality.
Thank you for your attention!
We're still discussing how we want to approach this.
Greetings,
Wisym
Originally posted by Shounan on 10.11.2025 16:08:20:
cooldown. You can see this in two frames of your YouTube video, where the fire
wave cooldown is still visible above the chat window while the first effects of
the energy wave are already appearing.
This is, of course suboptimal, as it would be ready within a few milliseconds.
It might be related to latency. I'd suggest waiting until we have decided how
to handle the auto-attack issue, as the two could be connected.
Greetings,
Wisym
Wisym, this is indeed a rare occurrence, but I'd like to add that in the scenario that I've tested, th great fire wave should have thr highest priority.What I meant is that, from the client's perspective, the spell is still on
The left side of action bars is configured for F1~F12 in the first ones and I was using only F7 (great fire wave -> energy wave)
The F10 under it was the opposite, energy wave -> great fire wave)
Regardless of that, I'd say the feature is working really well
cooldown. You can see this in two frames of your YouTube video, where the fire
wave cooldown is still visible above the chat window while the first effects of
the energy wave are already appearing.
This is, of course suboptimal, as it would be ready within a few milliseconds.
It might be related to latency. I'd suggest waiting until we have decided how
to handle the auto-attack issue, as the two could be connected.
Greetings,
Wisym
Originally posted by Wizzyte on 12.11.2025 13:36:54:
The button is supposed to show "Exevo Mas San" as soons as it is off cooldown. Maybe you can test again after the upcoming changes.
Originally posted by Holymagus on 12.11.2025 15:16:14:
Originally posted by Arc Ultimate on 13.11.2025 02:52:46:
Greetings,
Wisym
Hey,Thank you for your report! There will be some changes to the Multi-Action Button I'll announce soon. As I can't reproduce this issue on my end it might be fixed with the new changes.
I found a slight issue with the multi-action feature newly added (or at least I think I did) where both hotkeys can get stuck on use mana pot instead of use spell/rune/item
I have mine set as follows:
1st Multi-action hotkey as
1: Exevo Mas San
2: Mana Pot
2nd Multi-action hotkey:
1: Avalanche
2: Mana Pot
If I use Exevo Mas San but dont use a mana pot and I then use a rune and use a mana pot, both hotkeys will be stuck on "use mana pot"
Meaning, I'd have to mana pot again before using Exevo Mas San on the next turn
...
The button is supposed to show "Exevo Mas San" as soons as it is off cooldown. Maybe you can test again after the upcoming changes.
Originally posted by Holymagus on 12.11.2025 15:16:14:
Hello Wisym and everyone!The fixed bug only affected the Multi-Action Button. It tried to use an incorrect action instead of the correct one. So there was a delay until the action was executed.
I ve noticed you guys actually fixed the bug with the delay for auto attack , huge thanks for that but i ve also noticed this bug was only fixed when the hotkey is multi action.
I particularly wont use much of that multi action as my play style is very chaotic, reacting to what comes on the way, I need the keys separately. I tried to hold a key , for example for mana potion and auto attack but the auto attack is bugged like it was with multi action hotkey.
Can you also fix it for the auto attack to work also for when the hotkey is single and not multi action please?
Bought a mechanic foot pedal exclusively for that but it wouldnt work if kept pressed
Thanks a lot in advance!!
Originally posted by Arc Ultimate on 13.11.2025 02:52:46:
So i finally got myself to try the multi action button and I think I found couple "flaws"Both behaviours are expected, as it is the same way the current action keys behave. You can hold only one keyboard key pressed.
1. Im still stuck on the habit of turning my character towards the monster I want to attack. Ofc you recently updated the game so you don't have to do that anymore but you made it optional which I was happy about. However, now with the multi-action button, whenever I hold the button down and then turn my character mid-action, it deactivates. Of course it is related to the the fact that at the same time I hold said hotkey, im pressing 2 other buttons (ctrl + whatever direction im facing).
Does that mean that pretty much if I want to use the multi-action hotkey I need to get rid of the habit of turning my character?
2. This is pretty much related to the first issue in a way. But once you create a multi-action hotkey for attack (exori + exori gran + exori mas) and a 2nd one for healing (exura med ico + mana potion) and you try to use them simultaneously, they don't work even though all they are unrelated to each other and have separate cooldowns.
Thus far in tibia this hasn't been an issue, because you just had to press each button for whatever action you wanted individually, but now that we would be allowed to assign more than one action, it would be nice if we were allowed to hold two buttons at the same time so they both work along side each other. Otherwise we are forced to keep spamming two buttons at all times to make sure we get all actions to occur at all times. Without that option, this multi-action kind of isnt really much of an update at all other than we just get to spam one button instead of going through a rotation of buttons. Unless that what you intended.
I hope what I wrote makes sense.
Greetings,
Wisym
Originally posted by Partyboost on 13.11.2025 10:13:01:
Greetings,
Wisym
Hi Wisym. I recorded the videos just to discover that the test case I've been reporting seems to be resolved (there is no longer a distinction between using single action item-based MBA and regular hotkey) - you can check it here - https://youtu.be/tARG56vHy7o (proper test scenario is contained in video description).Thank you very much for the detailed videos. The incorrect spell cast is the same issue Shounan described. In your video, the cooldown of Divine Caldera is still shown when Divine Missile is cast (around 1:04 in your second video, after the Momentum proc). I'm fairly sure this is a latency-related issue where the Divine Caldera cooldown is still active for a few more milliseconds.
Some thoughts on my side are that either it was fixed or the missed auto attacks could be happening due to the latency issues?. When I was performing the test for the first time the latency were floating around 100ms, while on the recorded video it's approx 60ms (but let's hope it's solved for now as I am unable to replicate this behavior anymore).
Nevertheless, since it started to work flawlessly and is on par with regular hotkey I also prepared another video presenting the discrepancy between different players - press and hold of instant spells MBA - that seems to still not work the same for every other player.
The background information is that when I met another player and we compared exactly the same scenario I was missing my auto attacks but the other player has not (this case was reported on forum already that players confirm that the MBA instant spells rotation works good without an AA interruption).
On this recording it is also visible that the wrong spell has been chosen from time to time (e.g. double divine missile cast instead of divine caldera).
Please note that I'm not arguing whether the AA should be interrupted or not, I'm just highlighting the discrepancy where some players benefit from this mechanics while others are not. Here you can see the video - https://youtu.be/vR_08Jqj1Qw (proper test scenario is contained in video description).
Greetings,
Wisym
There are a few changes coming to the Multi-Action Button:
1. Hold-Down Mechanic
We have decided to remove the "hold down" feature of the Multi-Action Button. This does not affect regular buttons, but going forward it will no longer be possible to hold the key of a Multi-Action Button down and "auto-cast" spells or runes. You will need to release the button and press it again.
2. Zero amount and unlearned spells
From now on objects with zero amount and unlearned spells will automatically be skipped by the Multi-Action Button. This, for example, allows to have different potions to be used in succession.
These changes will go live with the server save this afternoon.
Greetings,
Wisym
1. Hold-Down Mechanic
We have decided to remove the "hold down" feature of the Multi-Action Button. This does not affect regular buttons, but going forward it will no longer be possible to hold the key of a Multi-Action Button down and "auto-cast" spells or runes. You will need to release the button and press it again.
2. Zero amount and unlearned spells
From now on objects with zero amount and unlearned spells will automatically be skipped by the Multi-Action Button. This, for example, allows to have different potions to be used in succession.
These changes will go live with the server save this afternoon.
Greetings,
Wisym
Originally posted by May Cin on 13.11.2025 14:09:24:
* Amount of an object
* Whether a spell is learned
No other conditions are evaluated by the Multi-Action Button, so unfortunately your example will not work.
Greetings,
Wisym
Hi!We decided to only support the two conditions I named:
Thank you so much! I just have a doubt regarding point no. 2:
Does this also apply to "unavailable actions (state)"?
Quick Example: MS with 300 mana, no active cooldowns and Action Button with Great Fire Wave > Hell's Core > Fire Wave.
MS casts GFW and this consumes 110 mana, next action available SHOULD be Fire Wave since "You do not have enough mana" to cast Action with Priority II.
Best Regards
May Cin
* Amount of an object
* Whether a spell is learned
No other conditions are evaluated by the Multi-Action Button, so unfortunately your example will not work.
Greetings,
Wisym
Originally posted by Partyboost on 13.11.2025 19:51:20:
I tried different combinations of potions, runes, and attacks, using both mouse clicks and hotkeys simultaneously while auto-attacking an enemy, but I have not encountered a crash so far.
Originally posted by Lord the meloca on 14.11.2025 07:12:05:
Originally posted by Highwin Egoista on 14.11.2025 16:38:10:
Regarding Hold-Down
As mentioned last week, we decided against implementing a hold-down mechanism. It would go against the original concept of the feature and move it too far in the direction of automation. The multi-action button is meant to be a quality-of-life improvement, not an automation tool.
Thank you again for your feedback - we appreciate it and hope the feature will nevertheless be useful for many players.
Greetings,
Wisym
I've been just testing the latest change to MAB and got a random client crash - doing nothing special - just standing at Yalahar's immune golem doing AA + timing MAB.Unfortunately, I have not yet been able to reproduce this crash. If there are any specific steps that reliably trigger it, they would be greatly appreciated.
I tried different combinations of potions, runes, and attacks, using both mouse clicks and hotkeys simultaneously while auto-attacking an enemy, but I have not encountered a crash so far.
Originally posted by Lord the meloca on 14.11.2025 07:12:05:
...Thank you for your report, I will look into it.
Bug part I
3. clicking two-times (fast) in a MAB, it does keeps spamming spells rotation (previously allowed behaviour, now blocked for keyboard hotkeys)
MAB 1-slot exura gran, bug happens
MAB 2-slot exura gran+exura vita, bug happens
MAB 2-slot exura vita+UMP, bug happens
MAB 3-slot exura vita+exura max vita+UMP, bug happens
Bug part II
MAB 3-slot e-wave+f-wave+UMP really weird behaviour.
a. When both waves are cooling down, UMP keeps spaming until waves cooldown has ended, then spamming stops
b. When they are not, bug does not occurs
...
Originally posted by Highwin Egoista on 14.11.2025 16:38:10:
Test server almost done and no words about multi action button for foods like blueberry cupcake and blessed steak. Any plans to implement on MAB a feature to automatically switch to other food if the fist is in cooldown to be used again?This feature only works with actions that have a client-visible cooldown. Many foods, such as "blueberry cupcake" and "blessed steak", do not fall into this category. So I'm afraid they will not switch automatically.
Regarding Hold-Down
As mentioned last week, we decided against implementing a hold-down mechanism. It would go against the original concept of the feature and move it too far in the direction of automation. The multi-action button is meant to be a quality-of-life improvement, not an automation tool.
Thank you again for your feedback - we appreciate it and hope the feature will nevertheless be useful for many players.
Greetings,
Wisym
Client Crashes
Originally posted by Meexi on 17.11.2025 12:38:21:
Since my last post I managed to trigger a single crash myself using Magiska Kepler's setup, but I'm still not sure what triggered it exactly. I think I swapped some actions in the MAB and also cleared one of the actions in the MAB shortly beforehand.
We are still investigating and I'm optimistic it will be fixed before the release.
Greetings,
Wisym
Originally posted by Meexi on 17.11.2025 12:38:21:
I submitted quite a few bug reports over the weekend which I believe were caused by this, mentioned them in a different thread (incl a timestamp): https://www.test.tibia.com/forum/?action=thread&postid=49372#post49372Originally posted by Magiska Kepler on 17.11.2025 12:49:41:
Hope they are useful! The issues seemed to only start after Fridays patch
...Originally posted by Aset on 17.11.2025 15:13:33:
Action Bar Setup:
Row 1:
exevo gran flam hur
exevo vis hur
ultimate mana potion
Row 2:
GFB rune (using cursor position)
exura vita
ultimate mana potion
The crashes occurred while performing this rotation, usually during combat. Each time, the client displayed an error message, which I also reported through the in-game bug reporting tool.
...
...Thank you for all your reports, they are indeed very helpful and we've already located the source of the crash thanks to the them. It appears that some button (probably a MAB) thinks it is a spell button, but has no spell assigned. We haven't yet determined how the client ends up in this state.
Can confirm I have the same issues, if i dont use any mab its seems to work but if I got multiactions hotkeys it crashed within 5-10 min doing stuff.
I sent atleast 10 crashlogs during the weekend is someone looking at those from test or are they just going nowhere? Can record a video if thats of any help
Since my last post I managed to trigger a single crash myself using Magiska Kepler's setup, but I'm still not sure what triggered it exactly. I think I swapped some actions in the MAB and also cleared one of the actions in the MAB shortly beforehand.
We are still investigating and I'm optimistic it will be fixed before the release.
Greetings,
Wisym
Hello Tibians,
As the test phase is nearly over, this will be my final post in this thread.
Thank you all for testing and providing feedback. I believe I've found the race condition that was causing the client crash, and this fix will be included when the feature is released on the live servers.
Have fun out there, and may your hunts be rewarding!
Greetings,
Wisym
As the test phase is nearly over, this will be my final post in this thread.
Thank you all for testing and providing feedback. I believe I've found the race condition that was causing the client crash, and this fix will be included when the feature is released on the live servers.
Have fun out there, and may your hunts be rewarding!
Greetings,
Wisym