Dear Tibians,

step into the arena and face one of the new challenges of the summer update 2026: Maior Domus.

This thread is dedicated to this boss fight from the new quest Make Believe. If you have feedback about the quest, other bosses or the UI of the new difficulty system, please share it in the corresponding threads.

Maior Domus is an Archfoe Boss and can be challenged every 20 hours. Wielding his giant hammer with devastating force, he is meant to test your team's coordination, positioning and ability to adapt under pressure. Just like the other boss fights from this quest, this encounter uses the new difficulty scaling and will require teams to make good use of the strengths of different vocations.

For this boss fight, we are especially interested in your feedback regarding the following topics:
  • What was, in your opinion, your vocation's primary role in this fight?
  • Were all of the mechanics clear to you, or did you have trouble understanding any of them?
  • What difficulty did you choose?
  • If you chose a difficulty with additional mechanics, how did these mechanics change your approach to this boss fight?

It also helps us if you let us know when (e.g. before or after a specific change) and how you tested something so that we know which version you are referring to.

Please keep in mind that you can use the voodoo doll to reset the cooldowns of the new bosses.

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If you want to make us aware of a balancing issue, please use the following template:

Title/Abstract: What's it about?
  • Provide a short and clear headline that captures the essence of your feedback.

Situation/Problem: In a nutshell, what bothers you and why?
  • Be specific, concise and to the point while giving enough detail for understanding.
  • Tell us about your own personal experiences, observations and your point of view.

Goals and Suggestions: What do you propose?
  • Explain what you want to see changed and why.
  • Make a reasonable suggestion on how to remedy the situation/problem.


In general, make sure that your feedback...
  • fits our overall goals/vision as described in the FAQ.
  • is split into focused and manageable chunks instead of mixing multiple balancing topics or suggestions together.
  • is posted in an organised, easy-to-read way.


We hope you enjoy this fight and look forward to your feedback!

Ilyndor and Jasuin
Official Replies

June 25, 2026: Balancing Adjustments Maior Domus

June 26, 2026: Further Balancing Adjustments Maior Domus

June 29, 2026: Dynamic Adjustments Maior Domus

July 01, 2026: Further Adjustments Maior Domus

July 02, 2026: Bug Fixing Maior Domus

July 02, 2026: Reduced moonsilver guardian healing

July 03, 2026: Increased Maior Domus xp
Greetings boss hunters,

we hope you are enjoying the new boss fights from the Make Believe quest. Based on our data, we have decided to implement the following changes to make these encounters more challenging:

Maior Domus

  • Added a strong healing to Maior Domus when being damaged outside of his intended damage phase
  • Added indicators to the fight to better depict which phase is currently active
However, as I mentioned above, I'm not sure whether some of these mechanics are working correctly
We will look into that, thank you for testing!

We continue to collect data and will make further changes if necessary.

Until then we hope these changes bring a breath of fresh air to the fight.
As always, your feedback is incredibly valuable, so please keep it coming!

Take care and happy boss slaying!

Jasuin and Ilyndor
Greetings boss hunters,

we hope you are enjoying the new boss fights from the Make Believe quest. Based on our data and your feedback, we have decided to implement the following changes to make the encounter feel more dynamic and readable:

Maior Domus
  • The boss will now change phases after a charged plate depletes while multiple plates are charged
  • The boss will also teleport back to the center of the boss room after a plate depletes
  • We have reduced the hitpoints of moonsilver guardians to make it easier to gain charges
  • We have added new effects to certain mechanics and actions
  • We have increased the damage output of Maior Domus
  • We have also increased the damage output of moonsilver augurs
As a result, the fight should now feel more dynamic and easier to read.
The battle seems to be bugged.
From what we can observe, the recent changes should fix some unintended behavior, but there are still mechanics and connections between player interactions that haven't been discovered yet.
Take a look around, maybe the room reveals how players are connected to certain plates... And also take a closer look at how the boss becomes vulnerable in the first place.
During the phase where the boss becomes vulnerable, it stays vulnerable for 10 seconds before reverting to the shielded phase;
How long the boss stays vulnerable depends on how many plates were charged during the preparation phase. But enough hints for the moment.

We continue to monitor the situation and will make further changes if necessary.
As always, your feedback is incredibly valuable, so please keep it coming!

Kind regards and happy boss slaying,

Jasuin and Ilyndor
Greetings boss hunters,

we have heard your feedback and combined with the data collected over the weekend, we have decided to make some changes to the dynamics of the encounter:

Maior Domus
  • We have increased the duration of the damage phase of each charged plate and all connected effects by 33%
  • We have also greatly decreased the total number of minions spawned during each preparation phase by 50%
  • We have greatly decreased the required minion kills for each plate by 50%
  • In addition, we increased the number of extra spawned minions relative to the number required for the plates
These rather large changes should make the fight more enticing and dynamic, since the downtime between damage phases should feel much faster now.
it takes too long to get to the 80 charges which triggers the damage phase
Totally, we think the changes mentioned above should enhance the overall experience and dynamic of the fight quite a bit.

There might still be some unknown interaction between the environment and the players. We suggest playing on and around the plates some more, they might boost your skill more than you might think.

We are also currently closely monitoring the balancing of each monster within the encounter, in addition to the boss's general healing behavior between damage phases.

As always, your feedback is incredibly valuable, so please keep it coming!

Kind regards and happy boss slaying,

Jasuin and Ilyndor
Greetings boss hunters,

we heard your feedback and have decided to implement the following changes to the encounter:

Maior Domus
  • Maior Domus now teleports slightly farther away after each charged plate is depleted
  • Players now lose Maior Domus as their target after he teleports
Give these changes a try once they go live and let us know what you think. They should be included in today's afternoon patch. Please keep the feedback coming, as it's incredibly valuable!

We are still evaluating the balancing of each monster within the encounter, in addition to the boss's general healing behavior between damage phases, and will make further changes if necessary.

Cheers and happy boss slaying,

Jasuin and Ilyndor
Greetings boss hunters,

as some of you have reported, yesterday's patch included an error that prevented the encounter from progressing. We made the following changes to ensure the fight works as intended:

Maior Domus
  • Fixed an issue where the moonsilver guardians were disappearing during the preparation phase
  • Fixed an issue where the charged soul plates could be activated even after Maior Domus had been defeated
These fixes should be included in today's first patch.
We continue to monitor the encounter to make sure every mechanic is working correctly.
Please let us know what you think and keep the feedback coming!

Cheers and happy boss slaying,

Jasuin and Ilyndor
Hello Tibians,

With this afternoon's patch, we have reduced both the strength and frequency of the moonsilver guardian's healing.

Best regards,
Ilyndor and Jasuin
Hello Tibians,

We have decided to significantly increase the experience gained from the Maior Domus boss fight from 1,000,000 to 3,500,000 to be more in line with the bosses from Rotten Blood.

Please note that this change won't be included in this morning's patch.

Best regards and happy testing,

Ilyndor
Dear Tibians,

As the test server is coming to an end, we would like to take a moment to thank you for your continued feedback over the last two weeks.

Your insights, combined with our data, helped us identify where the mighty Maior Domus encounter needed further adjustments and allowed us to improve it in multiple areas.

Please note that on the live servers, the additional mechanics will start to trigger at difficulty levels 10 and 25 instead of 10 and 15.

We have also decided to increase the damage players receive when stepping onto charged soul plates. This mechanic is only active at difficulty level 25 and above.

We hope you will have as much fun facing Maior Domus on the live servers as we had creating the encounter. Once the content goes live, please continue to share your feedback and let us know what you think.

Take care, and as always, happy boss slaying,

Jasuin and Ilyndor