Dear Tibians!
Please use this thread to share your feedback on the combat mode removal and mitigation changes.
The following changes have been made:
This change is aimed at reducing unnecessary complexity from the game (Combat modes) and increasing defensive options for characters.
We look forward to your feedback!
Greetings,
Niadus
Please use this thread to share your feedback on the combat mode removal and mitigation changes.
The following changes have been made:
- Combat mode has been removed and their effects have been re-added in the following ways:
- The attack value bonus of the offensive stance is now a baseline effect for all characters (+20% attack value). The reduction for the defence value no longer exists.
- The defensive bonus of the defensive stance has been compensated by increasing the defence of all shields by ~30% and all spellbooks by ~60%.
- The attack value bonus of the offensive stance is now a baseline effect for all characters (+20% attack value). The reduction for the defence value no longer exists.
- Mitigation is now calculated differently because combat mode no longer exists:
- The type of weapon you wear now has a much larger impact on your mitigation.
- Dedication perks now grant 0.075% mitigation multiplier per promotion point (Up from 0.03%)
- Gems now provide 20/22/24/30% mitigation multiplier (Up from 5/5.5/6/7.5%)
- The type of weapon you wear now has a much larger impact on your mitigation.
This change is aimed at reducing unnecessary complexity from the game (Combat modes) and increasing defensive options for characters.
We look forward to your feedback!
Greetings,
Niadus