Niadus
Product Manager

30 Apr 2026, 11:33:21 CEST
last edited at 04 May 2026, 12:16:22 CEST
Post #49501
Product Manager
30 Apr 2026, 11:33:21 CEST
last edited at 04 May 2026, 12:16:22 CEST
Post #49501
Dear Tibians!
Please use this thread to share your feedback on changes regarding self healing for knights. These changes affect Bruise Bane, Wound Cleansing, Fair Wound Cleansing and Intense Wound Cleansing.
The following changes have been made:
These changes both improve the knights self healing and differentiates it from other vocations. They result in stronger, more distinctive healing with fewer casts required.
We look forward to your feedback!
Greetings,
Niadus
Please use this thread to share your feedback on changes regarding self healing for knights. These changes affect Bruise Bane, Wound Cleansing, Fair Wound Cleansing and Intense Wound Cleansing.
The following changes have been made:
- Knight healing spells had their scaling reworked. They scale more strongly with magic level and additionally with shielding. In turn their base power had to be reduced:
- Bruise Bane now has 15 base power (Down from 40)
- Wound Cleansing now has 70 base power (Down from 150)
- Fair Wound Cleansing now has 225 base power (Down from 450)
- Intense Wound Cleansing now has 500 base power (Down from 2000)
- Bruise Bane now has 15 base power (Down from 40)
- All knight healing spells now have a group cooldown of 2 seconds (Up from 1).
These changes both improve the knights self healing and differentiates it from other vocations. They result in stronger, more distinctive healing with fewer casts required.
We look forward to your feedback!
Greetings,
Niadus
Niadus
Product Manager

05 May 2026, 16:34:35 CEST
last edited at 05 May 2026, 16:35:22 CEST
Post #50119
Product Manager
05 May 2026, 16:34:35 CEST
last edited at 05 May 2026, 16:35:22 CEST
Post #50119
Just a quick clarification:
Don't take the reduced base power values at glance value and please test them out. Due to the adjustments to how knight spells scale, they will be much stronger as this base power will now scales with magic level and shielding.
Just one example:
A level 1000 knight with 15 magic level and 160 shielding will on average regain ~1770 hit points every 2 seconds. The same knight would regain ~565 hit points under the old system resulting in over 50% hp per second under the new system.
Don't take the reduced base power values at glance value and please test them out. Due to the adjustments to how knight spells scale, they will be much stronger as this base power will now scales with magic level and shielding.
Just one example:
A level 1000 knight with 15 magic level and 160 shielding will on average regain ~1770 hit points every 2 seconds. The same knight would regain ~565 hit points under the old system resulting in over 50% hp per second under the new system.
Currently healing perk from Sanguine weapons on Proficiency 6 gives same flat bonus(5*mlvl) as before but cooldown is now 2s. This perk becomes kind of useless. Do you plan to do some changes regarding this?I've put it on my list of changes to check.