Dear Tibians!

Please use this thread to share your feedback regarding the new team hunt stance Virtue of Justice.

Virtue of Justice:
Fully reworked Virtue of Justice, incorporating the Mentor Other functionality. The Mentor Other spell has been removed.
While the new Virtue of Justice is active, nearby allies gain:
  • Knight: –3% damage received
  • Paladin: +6% auto attack damage
  • Sorcerer: +9% spell and rune damage
  • Druid: +12% healing done
  • Monk: +3% fist fighting per unique vocation that is part of your group and in your game window.
    Monks benefit from these bonuses while serene and count as a unique vocation for the fist fighting bonus.
Here are two examples of how this works:
Group A: Knight, Sorcerer and Monk
The knight benefits from the 3% damage reduction and the sorcerer from the 6% spell and rune damage bonus. The monk benefits from both the reduction as well as the damage bonus and an additional 9% fist fighting.

Group B: Two Paladins and a Monk
Both Paladins benefit from +6% auto attack damage. The Monk gains +6% auto attack damage as well as 6% fist fighting.

Goal:
This rework should make each Virtue viable, depending on the situation at hand. In addition, monks no longer have to think about using Mentor Other which granted a rather small bonus and was not worth the mental load required.

We look forward to your feedback!

Greetings,
Niadus
Thank you for all the feedback so far.
Please read up on the changes for test phase II (Link) as well as our focal points (Link).

We are eager for more feedback based on these posts.