Niadus
Product Manager

30 Apr 2026, 14:27:34 CEST
last edited at 04 May 2026, 08:48:01 CEST
Post #49518
Product Manager
30 Apr 2026, 14:27:34 CEST
last edited at 04 May 2026, 08:48:01 CEST
Post #49518
Dear Tibians!
Please only use this thread to share feedback for the monk for which none of the following threads fit:
Goal:
Our goal for the monk is to strengthen its supportive frontliner role while improving ranged gameplay and progression options.
Changes without their own thread:
Improved healing:
Mass Spirit Mend is no longer a spender spell. Its cooldown, base power and icon have been adjusted accordingly. It should now be a very powerful aoe heal without having to sacrifice your own damage.
Spell improvements:
Mystic Repulse base power increased to 85 (Up from 72) and cooldown reduced to 12 seconds (Down from 20 seconds).
Monk Familiar now should be better at hitting enemies with its spells.
Wheel of Destiny:
Guiding Presence now shares 100% of your Mantra (Up from 50%).
Sanctuary improved
In addition to its current effect it now increases the damage you deal to adjacent enemies by 10% and the healing you do to adjacent allies by 10%.
Mystic Repulse Augment
Flurry of Blows Augment
We look forward to your feedback!
Greetings,
Niadus
Please only use this thread to share feedback for the monk for which none of the following threads fit:
Goal:
Our goal for the monk is to strengthen its supportive frontliner role while improving ranged gameplay and progression options.
Changes without their own thread:
Improved healing:
Mass Spirit Mend is no longer a spender spell. Its cooldown, base power and icon have been adjusted accordingly. It should now be a very powerful aoe heal without having to sacrifice your own damage.
Spell improvements:
Mystic Repulse base power increased to 85 (Up from 72) and cooldown reduced to 12 seconds (Down from 20 seconds).
Monk Familiar now should be better at hitting enemies with its spells.
Wheel of Destiny:
Guiding Presence now shares 100% of your Mantra (Up from 50%).
Sanctuary improved
In addition to its current effect it now increases the damage you deal to adjacent enemies by 10% and the healing you do to adjacent allies by 10%.
Mystic Repulse Augment
- I: -6 seconds cooldown (Up from -4 seconds cooldown)
Flurry of Blows Augment
- I: Affected area enlarged (Was 5% life leech)
We look forward to your feedback!
Greetings,
Niadus