Niadus
Product Manager

12 May 2026, 09:37:11 CEST
last edited at 12 May 2026, 11:46:33 CEST
Post #53148
Product Manager
12 May 2026, 09:37:11 CEST
last edited at 12 May 2026, 11:46:33 CEST
Post #53148
Last week, we announced a long list of planned changes. Some of them still need a bit more time and will not be part of test phase II, but we are already planning a third test phase.
For now, these are the changes that made it into phase II:
General
Knight
Paladin
Sorcerer
Druid
Monk
Tomorrow, we will roll out another patch with a few more changes, including some things we weren't able to implement in time for today. We will share the details with you as soon as they are live.
For now, these are the changes that made it into phase II:
General
- Energy Ring multiplier reduced to 2 (was 3)
- Increased the affected area of runes by 4 squares. This affects Avalanche, Great Fireball, Thunderstorm, Stone Shower and Light Stone Shower
- Healing Runes can no longer be used on other targets. This now includes Paladins and Knights
Knight
- Shield Bash/Slam:
- Now only reduces the damage of the next auto attack by 50%
- Improved visual effect to better indicate the squares that are hit
- Effect will now be displayed in the server log
- Is now displayed properly in the Mystical Archive
- Now only reduces the damage of the next auto attack by 50%
- Groundshaker switched augment I and augment II
- Doubled all weapon proficiency perks that granted additional healing. This affects 26 weapons.
Paladin
- Sharpshooter: Turned into the offensive stance replacing the current Sniper stance with the following effect:
- +35% distance fighting
- Gain 5% of your distance skill as holy magic level
- No longer reduces speed but reduces healing by 15% instead.
- +35% distance fighting
- Divine and Ethereal Barrage: Both barrage spells hit all adjacent targets as well as a 3x3 area around your target. Squares cannot be double hit and you can cast this spell without a target which will result in only hitting adjacent squares.
- Elemental arrows attack increased to 21
Sorcerer
- Beam Mastery now deals 40/60/80% to adjacent tiles.
- Death Echo now has 1 second delay and increased area of effect for the initial blast
- Adjusted Wheel of Destiny:
- Death Echo I now grants -2 seconds cooldown
- Death Echo II now grants +8% base damage
- Switching the position of Death Echo and Special Spells augments
- Fixed wrong Lord of Destruction description
- Death Echo I now grants -2 seconds cooldown
- Fixed a bug where Fokus Mastery didn't reduce the primary group cooldown to 2 seconds
- Fixed a bug preventing spells to convert when casting two spells with the same element in a row
Druid
- Reworked and consolidated stances:
- Shared Conservation now grants +10% self healing in addition to its current effect of healing a secondary target for 30% of their healing.
- Elemental Synthesis replaces Rejuvenation and Channeled Preservation and will grant 10% of your magic level as additional ice and earth magic level
- Shared Conservation now grants +10% self healing in addition to its current effect of healing a secondary target for 30% of their healing.
- Forked Glacier/Forked Thorns: Initial target and jump range have both been increased by 1.
- Switched the position of Strong Ice Wave and Heal Friend to better match the augments with their revelation perks.
- Fixed a bug where UH runes and health potions had 100% critical hit chance with Blessing of the Grove
Monk
- Chained Penance and Spiritual Outburst now chain to the closest target instead of the target with the highest health percentage
- Fixed a bug where Thousand Fist Blows cooldown was not reduced when casting a spender
- Virtue party bonus now has a status icon
- Mass Spirit Mend now benefits from Virtue of Sustain
Tomorrow, we will roll out another patch with a few more changes, including some things we weren't able to implement in time for today. We will share the details with you as soon as they are live.
Niadus
Product Manager

12 May 2026, 10:08:29 CEST
last edited at 12 May 2026, 11:46:13 CEST
Post #53150
Product Manager
12 May 2026, 10:08:29 CEST
last edited at 12 May 2026, 11:46:13 CEST
Post #53150
Things that are still in the works:
- Front Sweep:
- Increasing base power from 72 to 80
- Wheel of Destiny I: Changing to +40% base power (Was 15% life leech)
- Wheel of Destiny II: Increasing shape to two additional squares to the sides of your character, for a total of 5 affected squares.
- Increasing base power from 72 to 80
- Death Echo: (Cast at cursor position)
- Chivalrous Challenge: Will be changed from a chain spell to a self centered area that hits a very large area, however does not hit adjacent squares. In turn its cooldown will be increased to 8 seconds and the Wheel of Destiny Perks will be adjusted:
- I: Now hits adjacent squares
- II: -4 seconds cooldown
- I: Now hits adjacent squares
- Divine Defiance: We will adjust and improve its effect. It now will grant a 5% chance to dodge damage from non-adjacent enemies and additionally increase your self healing by 15%.
- Divine grenade targeting
- Lightning turning into a chain spell
Niadus
Product Manager

12 May 2026, 11:37:05 CEST
last edited at 12 May 2026, 11:37:39 CEST
Post #53177
Product Manager
12 May 2026, 11:37:05 CEST
last edited at 12 May 2026, 11:37:39 CEST
Post #53177
There was an error in my initial post.
The changes for Ethereal and Divine Barrage as well as Death Echo have made it into the current patch and can be tested.
The changes for Ethereal and Divine Barrage as well as Death Echo have made it into the current patch and can be tested.