Niadus
Product Manager

12 May 2026, 10:00:20 CEST
last edited at 12 May 2026, 10:04:12 CEST
Post #53149
Product Manager
12 May 2026, 10:00:20 CEST
last edited at 12 May 2026, 10:04:12 CEST
Post #53149
There are still many topics we are looking into, and some of them are being discussed quite intensively within the team. For each vocation, our current focus is as follows:
Knight
We are looking at the overall survivability of Knights, the viability of both playstyles, 2H and 1H + Shield, as well as the impact of increased mana costs on lower-level Knights.
Paladin
We are focusing on the damage output of Paladins.
Sorcerer
We are currently discussing possible changes to improve solo gameplay for Sorcerers, while also continuing to monitor their improved survivability.
Druid
Similar to Sorcerers, solo gameplay and survivability are being discussed in depth. In addition, we are still looking at their healing output.
Monk
We are looking at the survivability of Monks, as well as their damage output in group play.
Please continue to share your feedback for each vocation in the dedicated threads. This helps us keep the discussions focused and makes it easier for us to follow your input.
Knight
We are looking at the overall survivability of Knights, the viability of both playstyles, 2H and 1H + Shield, as well as the impact of increased mana costs on lower-level Knights.
Paladin
We are focusing on the damage output of Paladins.
Sorcerer
We are currently discussing possible changes to improve solo gameplay for Sorcerers, while also continuing to monitor their improved survivability.
Druid
Similar to Sorcerers, solo gameplay and survivability are being discussed in depth. In addition, we are still looking at their healing output.
Monk
We are looking at the survivability of Monks, as well as their damage output in group play.
Please continue to share your feedback for each vocation in the dedicated threads. This helps us keep the discussions focused and makes it easier for us to follow your input.