As already announced, we will be having a third test phase next week. For today there are still some changes to be announced. In an effort to get the effects testable for you earlier we have foregone some text adjustments (For example in the Wheel of Destiny or the Mystical Archive):
Knight
The previously announced changes to Front Sweep are now ready to be tested. They are:
Paladin
We shifted some of the power of Divine Barrage into the wheel:
Divine Grenade targeting can now be changed between "with crosshair" and "cursor position" by using "Edit spell".
Ethereal Barrage I: Grants 10% life leech (No longer increases area).
Sorcerer
Death Echo targeting can now be changed between "with crosshair" and "cursor position" by using "Edit spell".
Druid
We decided to add a group of improvements to the Forked spells, both to their base functionality as well as adding them to the Wheel of Destiny, replacing lesser used healing spell augments.
Monk
Reduced Mass Spirit Mend Primary Group cooldown to 1 second
If your favored vocation is not receiving a lot of changes today, fear not, as more changes are being discussed and we hope to get a good set of changes ready for test phase III, which starts next week.
Knight
The previously announced changes to Front Sweep are now ready to be tested. They are:
- Increasing base power from 72 to 80
- Wheel of Destiny I: Changing to +40% base power (Was 15% life leech)
- Wheel of Destiny II: Increasing shape to two additional squares to the sides of your character, for a total of 5 affected squares.
Paladin
We shifted some of the power of Divine Barrage into the wheel:
- Base damage reduced from 165 to 140
- Wheel of Destiny Augment II: Changed to +15% base damage (Was 5% mana leech)
Divine Grenade targeting can now be changed between "with crosshair" and "cursor position" by using "Edit spell".
Ethereal Barrage I: Grants 10% life leech (No longer increases area).
Sorcerer
Death Echo targeting can now be changed between "with crosshair" and "cursor position" by using "Edit spell".
Druid
We decided to add a group of improvements to the Forked spells, both to their base functionality as well as adding them to the Wheel of Destiny, replacing lesser used healing spell augments.
- Forked Glacier:
- Base damage increased from 87 to 97
- Level requirement from 120 to 90
- Replacing Nature's Embrace in the Wheel of Destiny (This is not displayed ingame currently):
I: +1 fork target
II: -2 seconds cooldown
- Base damage increased from 87 to 97
- Forked Thorns:
- Base damage increased from 95 to 105
- Level requirement from 120 to 80
- Replacing Heal friend in the Wheel of Destiny (This is not displayed ingame currently):
I: -2 seconds cooldown
II: +15% base damage
- Base damage increased from 95 to 105
Monk
Reduced Mass Spirit Mend Primary Group cooldown to 1 second
If your favored vocation is not receiving a lot of changes today, fear not, as more changes are being discussed and we hope to get a good set of changes ready for test phase III, which starts next week.